While out throwing soldiers around dressed in his fancy Titan suit
at a Titanfall press event, Joab Gilroy also managed to corner Respawn's Steve Fukuda who serves as Game Director on the studio's debut project.
Obviously the burning question for all Aussies (and Kiwis) has been related to the absence of Microsoft's Azure cloud services infrastructure in Australia, and whether that means that Titanfall won't have local servers in time for launch next month. With the closest known Azure datacentre currently in operation in Singapore, Australian and New Zealand gamers are understandably concerned about the impact that higher latency will have on such a fast-paced multiplayer-only game.
"I don't actually have an exact number for you with respect to Titanfall in particular," Fukuda said when asked about acceptable ping range for the game.
"For example I play from West Coast to East Coast sometimes and I haven't had any problems there. It's surprisingly tolerant of high pings and you don't notice anything bad. So that's what's remarkable about the game -- the guys in the office play and go "Woah, this is actually quite higher ping tolerant and it plays very well and it plays somewhat seamlessly". So there you have it. The game works."
When prodded on the situation of Microsoft and its planned Australian Azure data centre, Fukuda could only touch on information we already pretty much know.
"It is something that we really want Australians to have, these data centres, but I believe that the infrastructure itself is in Microsoft's hands at that level," he said.
"It's not something we can particularly influence or have accelerated in some way, but we'd really love for there to be data centres located in Australia for people to play Titanfall on."
So the game is tolerant of high pings, but Respawn still very much hopes we'll have local Australian servers to play Titanfall on.