A handful of gaming sites have had the chance to try out Rebellion and 505 Games' third title in the Sniper Elite series, that will see the story continue on of elite OSS sniper Karl Fairburne.
Once again set in World War II, Sniper Elite 3 will see all-new environments, a more refined gameplay experience and a brand new storyline all slated for a 2014 release on both current and next-gen systems as well as PC. ason Kingsley, CEO, Rebellion revealed that the new title will see a "focus on making this latest incarnation of Sniper Elite more of a sandbox game but also build on the awesome X-Ray Kill Cam and the atmospheric World War II setting. We’re looking forward to seeing what Sniper Elite fans and gamers in general make of the latest chapter in the story."
Check out the previews below for interesting look into just what 505 Games are bringing to the sniper-themed table.
Eurogamer:It's a little like a discount Splinter Cell in period garb, but Sniper Elite has always possessed a fair sense of its own place in the world, as well as a handful of its own ideas. Some of them aren't particularly novel - there's a worrying amount of time in the presentation given over to explaining how the rechargeable health system of V2 is no more, and what the exact benefits of health packs and a staged life-bar are - while some are delightfully eccentric. The kill-cam that greets a successful sniper shot now replicates the muscular and circulatory systems of the prey, making for stickier murders, and the extra detail has been extended to vehicle takedowns too.
Polygon:Players are encouraged to mask the crack of their sniper rifles by taking advantage of other loud noises, like the backfire of a truck or the boom of an eighty-eight artillery gun. In Sniper Elite 3, Rebellion is allowing players to create their own sound-masking options. Jones illustrated how Fairburne could sabotage one of the camp's diesel generators to backfire repeatedly, covering the sound of his gunfire.
Strategy Informer:With wide open levels and more intelligent adversaries, lazing about in one spot firing round after round at helpless targets is no longer an option. Varying your tactics and preparing yourself before each engagement is key. Even the new items play into this approach. Before, trip mines and the like were always luxuries that you could afford to ignore. Here, they're key to hampering your enemies, stopping them from pursuing you and allowing you to relocate.
You can also find a handful of new screenshots below to give you an idea of the vast open world that you'll seen be shooting up in order to get that perfect skull shot.
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