As part of pre-E3 access through Ubisoft, we had a chance to get down and alien parasite dirty with Rainbow Six Extraction and chat with the game's creative director, Patrik Méthé.
Rainbow Six Extraction Hands-On and Developer Interview
With its modern setting and overhauled Frostbite engine, Battlefield 2042 is not only the latest entry in the series - it’s aiming to push the sandbox into new and exciting territory.
Battlefield 2042 Interview - We Sit Down with DICE
All the major game reveals, trailers, and info you need from Ubisoft’s E3 2021 event - Ubisoft Forward.
Ubisoft Forward 2021 - All The Major Game Reveals and Info
E3 2021 season has begun, with Summer Game Fest kicking off with industry veteran, Geoff Keighley, starting the Hype Train in style.
Summer Game Fest 2021 - All The Major Game Reveals
Post by Eorl @ 11:12am 21/01/14 | 0 Comments
Project Zomboid’s developer Indie Stone has revealed on their official blog that PvP and PvE multiplayer will soon be hitting the top-down survival horror, though there is no ETA on exactly when this will occur.

"No ETAs as usual but hopefully its clear that it’s not far off. Though ‘not far off’ doesn’t necessarily mean this week, or next week. But then again that’s in the realm of remote possibility none-the-less. It all really depends on how well future tests go and what new issues crop up, but it’s certainly not months away – or ‘next year’ as per previous community estimates.”

While there are currently no set details on maximum player count for the persistent hosted servers, the post does reveal that the team were able to experiment successfully with 10-12 players on a local connection, though it could possibly be pushed further. The team also mentions that split-screen could be a future possibility, with up to four players on one screen.
Anyone with a copy of Project Zomboid will be able to launch their own dedicated console only Project Zomboid server just by passing the appropriate parameters to the executable (or running a batch file, or whatever) with whitelists and blacklists, choice of co-op or PvP (purposefully defaulted to co-op to ram the point home) and all that goodness.

Servers will be fully moddable using the same stuffs you mod PZ with now. Modders will be able to create their own networky messages to sync the server and client, and we’ll add checksums to check both server and client are running the same mods. In future we could look to auto-download stuff in cases the clients don’t have what is required.
It isn't all text that the blog update offers, with three dev videos showing off the multiplayer in action which you can check out over here. What are your thoughts on the introduction of multiplayer aspects to what was originally a single-player zombie survival? Leave us a comment below.



project zomboidmultiplayerindie stone





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.