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Post by Eorl @ 10:22am 18/01/14 | 13 Comments
Valve has shown off new figures during the second day of the SteamDevDays developer only conference, representing the scale of its DotA and Team Fortress 2 contributor payouts which highlighted an incredible $10,215,796 worth of payments to just 661 creators over the course of 2013.

This averages out to roughly $15,000 for each contributor, a quite nice sum for those creating gaming content for just two games. Taking it further, contributors made about $4,300 for each of the 2,349 items produced by the community, reports The Verge.

While it may be hard for some to grasp just how these creators are earning some nice cash on the side, Valve seems confident that there's a fairly wide spread of revenues across the userbase. Valve also revealed that over 90 percent of Team Fortress 2 items are now user-made, with a whopping 500 million items having been sold to players since allowing custom-content. Hats are a big deal it seems.



team fortress 2valvedota 2user-made content





Latest Comments
csirac
Posted 12:42pm 18/1/14
A big deal for Russian money launderers lol. (serious look it up)
Roonee
Posted 01:59pm 18/1/14
so while every major game publisher in the galaxy harpeed on about piracy as they pushed for the death of the PC and produced nothing but console ports with limited or non-existent multiplayer componants, valve impregnated your daughter.

and she loved it.

it takes a userbase to raise a child.
Mosfx
Posted 04:34pm 18/1/14
So it shows that free to play games can be successful without having to be pay2win
carson
Posted 08:20pm 18/1/14
I'm looking to get in to the item making trade.
fpot
Posted 08:21pm 18/1/14
So what does item making mean in games like this?
reload!
Posted 11:32pm 18/1/14
user designed hats which are (after being reviewed and approved by valve through their workshop dealy) sold in game for cash dollars
qmass
Posted 06:00am 19/1/14
and are purely cosmetic
Zy
Posted 02:33pm 19/1/14
And people pay for this...
eski
Posted 03:05pm 19/1/14
Do they get real money, or is that just credit on steam?
ravn0s
Posted 03:18pm 19/1/14
money through paypal i believe.
RuleofBooKz
Posted 03:30pm 19/1/14
pretty sure in F2P games like Path of Exile the mentality of people buying purely cosmetic items with real money to use in game was as a kind of "thank you" to the game devs for making a game people liked to play. Kind of as a "support" thing.
carson
Posted 03:58pm 19/1/14
pretty sure in F2P games like Path of Exile the mentality of people buying purely cosmetic items with real money to use in game was as a kind of "thank you" to the game devs for making a game people liked to play. Kind of as a "support" thing.

It's the same for dota2 really. People, such as myself, also buy tickets for tourneys to support the tournament (also because twitch is s***house in comparison)

I think it's a bit different in CSGO. I think the operations help support the map making community, as some of the sales from that go to the map creators. I have NFI with TF2 though as I haven't played it in yonks.
BladeRunner
Posted 10:30pm 20/1/14

We as a forum should get in on this item making racket. I saw that on steam there are some apps to help make things for DOTA2. This is the one I saw http://store.steampowered.com/app/244290/?snr=1_software_4__201_4


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