Kosta "Toadovsky" Andreadis is back with his second gameplay diary for Diablo 3: Reaper of Souls, this time focusing on the raised level cap of 70 and what that means for gameplay in the new expansion.
Diablo 3 proper, effectively stopped being "fresh" and "exciting" once level 60 was reached, and repetition was the only tool you could really use to get their in the first place. For gluttons of punishment, this probably wasn't a big deal, for everyone else though, it was. Thankfully everything surrounding the level 60 plateau seems to have been front and centre on the development drawing board for Reaper of Souls, as Kosta explains not only about how much more engaging and fun it is to now strive for level 70, but the player-choice in just how you do it along the way.
Click here for his
Diablo 3: Reaper of Souls Beta Diary #2 - The Not-So Long Road to 70.
Posted 12:41pm 15/1/14
Posted 04:33pm 15/1/14
Decent upgrades now drop regularly, it also seems to have been optimized a little better as I don't get any annoying as f*** micro stutter anymore.
Posted 06:59pm 15/1/14
Posted 11:20am 17/1/14
Blizzard has burnt the bridge for me, only way they'd ever rectify it is offering local servers - so that is probably never going to happen. Quite happy with poe.
I will enjoy the cutscenes on youbube tho - speaking of which i wonder if the story is any better than d3 - wouldn't be hard heh. I still remember the epic face palm i did when playing through act3 - where hells best strategist tells you exactly what he's doing and how to stop him. Mind you the butterflies that killed arguably the most recognizable character in diablo universe is worth a mention too.
Posted 01:58pm 17/1/14
Havent looked much into ROS but will be returning for a bash.