Eurogamer's Digital Foundry has run a Secret Developers
piece from an anonymous dev who has had the
fortune of being one of the first studios to work on Nintendo's home console.
While this might sound run of the mill, the full piece is a fantastic insight into how The Big N effectively failed to fully understand the gravity of their "next-gen" leap. Established systems like basic online networking are revealed to be so far out of their own expertise or vision (so far as to it being assumed they never even looked at how Microsoft or Sony ran their successful online platforms), that it all came down to the absolute last minute for anything being truly finalised. And even then, it was much less than perfect.
In many ways, this piece is also a reminder of just how far behind modern gaming culture and understanding Nintendo is, and paints a pretty clear picture that Wii U may have been doomed from the outset, rather than just dropping off due to the arrival of competitor systems.
From the article:
Well, we eventually released our game and it was generally well-received, so the management sat back to see what kind of sales figures we would get for all our efforts. Without going into detail it would be fair to say that the numbers we were seeing were less than impressive. In fact we would be lucky to make back all the money that we had invested in making the game in the first place, and although the management publicly supported the Wii U platform, it is unlikely that we would ever release another Wii U title.
Head on over to Digital Foundry
for the full eye-opening piece and have your say in the Comments section below: Is it time for Nintendo to give up on hardware they clearly aren't capable of producing? Should they shift to a third-party developer?