With DayZ's standalone title now surpassing more than 800,000 copies sold since its launch in December, developer Bohemia Interactive has taken to the
DayZ blog to once again remind players that the Steam release is an alpha, and as such should not be taken as the final game.
"Please be aware that our Early Access offer is a representation of our core pillars,” it began, “and the framework we have created around them. It’s a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.”
If that isn't enough warning that you shouldn't expect bugs and crashes the same warning is also presented on the store page and on an in-game popup upon launch. The blog also outlines that the team don't expect a beta version of the game until the end of 2014 at the earliest, so don't get your hopes up.
“We didn’t want to compromise on the brutal and unforgiving nature of the early days of the DayZ mod so we’re very surprised to see such interest as this clearly is not a game for everyone, especially considering that there are some radical changes under the hood in comparison to the mod."
“These changes may be more subtle than when comparing the relatively limited amount of content in the standalone game against the mod in its very mature state itself, but it should be much more valid in the long term for the overall game experience and of course we’re aware how much more work is ahead.”
The blog post also expands upon the previous list of upcoming changes, which include additional support for more complex environment interactions, upgraded graphics and physics engine plus support of user mods and flexible hosted server types.
What feature(s) are you looking forward to? Let us know in the comments below on your DayZ experiences so far.
Posted 03:26pm 09/1/14
Posted 03:52pm 09/1/14
Anyway, I hope it goes somewhere.
Posted 04:07pm 09/1/14
Posted 04:30pm 09/1/14
Posted 05:18pm 09/1/14
What I'd really like to see is DayZ ported onto the Arma 3 engine wholesale. After the smooth goodness of Arma 3 it sucks going back to something that feels like Arma 2.
Posted 05:38pm 09/1/14
What I'd really like to see is DayZ ported onto the Arma 3 engine wholesale. After the smooth goodness of Arma 3 it sucks going back to something that feels like Arma 2.
Posted 05:41pm 09/1/14
Posted 05:42pm 09/1/14
Spoiler:
and just in case you you actually have two brain cells touching each other atm, what I was doing wasn't imitating you, but mocking you. I hope you aren't attempting to mock me because it was a pretty poor effort, probably the aspergers getting in the way
Posted 09:08pm 09/1/14
They already have this. There's three speeds: sprint (faster with weapon holstered and nothing in hands), run (or more like a jog, with weapon raised), walk (slooow).
Posted 09:15pm 09/1/14
Posted 09:34pm 09/1/14
I think the default for sprint is double-tap W. Rebinding it to W is better, as you'll be sprinting most of the time, and if you're suddenly dodging bullets you don't want to be f*****g around with double-tapping and potentially messing it up. I also bound jog to Shift, and toggle run/walk to double-tap Shift. All my prone/stand-up/crouch controls are also rebound.
The whole control scheme is pretty s***e imo. Like zeroing your weapon is PgUp and PgDn. Rebind it to Y and H so you can do it on the fly much easier. That will be important as hell when more long range weapons come into play. I'm convinced my control scheme is intuitive genius perfected from s*** tons of playtime with the mod, and knowing what is and isn't important.
Posted 10:18pm 09/1/14
From playing heaps of Arma 2/3 I have pretty much just gotten used to their rather cumbersome controls. Sprinting all the time seems kind of dangerous because it would give away your position wouldn't it? I try and creep around everywhere but I guess that also makes you a slow moving target. Plus I hate being puffed all the time.
Posted 10:52pm 09/1/14
I have Mouse 4 set to change view. I think the default is Enter, which is ridiculous, because you should pretty much be running around in third person view most of the time and will need to switch back quickly to engage or when you go into buildings. Mouse 5 is unbound for the moment, prolly bind to something that'll be implemented later, like NVGs. Everybody just gets used to the s***** controls. Seems illogical in a FPS game where you want the controls to be as easy and intuitive as possible.
There aren't many instances where creeping is going to provide a tactical advantage imo, unless you know for sure somebody's in a building and you want to be as quiet as possible. In 90% of confrontations it'll either be you spotting or hearing somebody and making a move, or somebody spotting you, and if you're moving slowly you're going to be toast. Who's going to be harder to hit: some guy crouch jogging along, or somebody zig zagging and ripping along like Usain Bolt? I think most of the guys I've played with have at least bound W to sprint. Half the time playing is spent sprinting from landmark to landmark anyway.
Posted 10:50pm 09/1/14
Am I the only one shocked by how slow that is?
Posted 10:08am 10/1/14
Too many "early access" games on steam seem to have made some people gloss over the fact that it's not a full release, and now they're attempting to yell at people that it isn't finished for another ~8 months.
If they wanted a more open alpha testing then there are other ways to go about it.
Posted 10:23am 10/1/14
Where is his road-map of features?
Posted 11:27am 10/1/14
If dayz were an EA game, they'd have called the alpha the full release and charged full price.
3 gig update in the first week that barely stablises a broken game? Perfectly legit in EAs book!
Posted 12:49pm 10/1/14
Posted 01:26pm 10/1/14
Oh! Well that makes it all ok then!
Compares Dayz to a rushed EA game to justify its existence. k
Posted 01:45pm 10/1/14
I don't think that sarcasm was justified.
Posted 01:51pm 10/1/14
Problem?
Posted 05:36am 11/1/14
Posted 06:16am 11/1/14
Posted 08:29am 11/1/14
Yeah own the full game, you bought the game in Alpha to put up with all the lack of content bugs for $30; when it goes beta it will go up in price and then the final game will be even more expensive, but the people that buy that are getting a completed game.
Posted 09:35am 11/1/14
Posted 12:46pm 11/1/14
I'd be more interested to know when the game will reach a proper alpha state, given it *never* left pre-alpha in this iteration, nor the mod.
I don't see it happening anytime soon, as their coders severely lack experience and talent, which is obvious if you comb through some of the changelogs and see how they break really basic game mechanics with rookie mistakes.
As mentioned by someone else, Steam has too many early-release games. They should really filter and allow games that are truly in alpha stage and not just something that compiles with a few assets included. If you want all your money upfront, start a f*****g kickstarter project.
Given how the main dev is more and more pushing the game towards boring low-level survival / movement tasks based on his military experience, I bet it won't be long until you have to specifically control each limb to move, QWOP style.
Posted 12:51pm 11/1/14
By the time its released everyone is burnt out from all the crap they dealt with along the way.
Posted 02:27pm 11/1/14
This is correct. You now own the game - up to whatever level they finally get it to. I bought the Arma 3 Alpha a long time ago, I now have Arma 3 Full on my Steam at no extra cost.
God dammit. Oh well my first go.
Posted 03:08pm 11/1/14
I still love you pheex, even if you did delete me off steam. No one takes it quite like you... gonna make that the chorus of my next song actually.
Having put up with broken updates and constant patches in planty of other games, I'm pretty happy with my dayz purchase so far.
Posted 09:24pm 11/1/14
I think it was... EA ... they ruined battlefield and its still broken.