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Post by Eorl @ 09:20am 04/01/14 | 13 Comments
With the latest title update now behind us and a new one already in the works to fix a number of issues hindering player experiences like rubberbanding or server crashing, DayZ creator Dean "Rocket" Hall has focused his scope onto the future of the survival title, detailing in a new forum post just what you can expect in the new year.

So, what can DayZ fans expect in 2014 for the newly release early access title? Quite a number of changes it seems, though focus for early 2014 is being put on two key formulas that will make this game more thrilling: zombies and respawning loot. Rocket says the team is looking for a way to handle both that doesn't feel "scripted", and he says a new iteration of the zombie respawn process will be implemented in the near future.
We absolutely plan to have more zombies. To cope with the current total dynamic entity count of over 10000 we have had to make a great deal of optimizations. If loot is completely removed, we can easily run 4000 zombies in our debug builds. In the new year we will be optimizing the way we handle dynamic objects (such as loot) a great deal more which should give us significant savings - but the change was considered too risky to be done prior to alpha launch. If we had problems, we would have delayed the project further by months.
It won't be just zombies getting a boost in numbers, with non-ambient (read: huntable) animals beind added to the game, along with a variety of options for what to do with the resulting meat, corpses, bones, etc. after dropping your prey. These new prey will be based on a cut-down version of the zombie AI, though at the moment the team only expect roughly 300 animals on a server, with plans to extend that number in the future.

Improvements are also being planned on the crafting-side of things, with an extension on what players can gather "such as firewood, stones, etc... This will then be utilized by the existing crafting system." Additional anti-hack security will also get some attention during 2014, though Hall is confident their reliance on Valve's VAC anti-cheat system will work for the better part.

For a full run down on what you can expect in the next year of DayZ, head over to the official forum post. Let us know in the comments below how you are going with DayZ, and what kind of improvements you'd like to see for the future.



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Latest Comments
cherocha
Posted 01:20pm 04/1/14
Every time I close my eyes, I hear his pleas of innocence. I see that photo we nabbed from his wallet that shows a doting mother and father standing behind two cute kids, all smiles and santa hats. What happened to his family? We never got a chance to ask. We never got a chance to hear his story. He was just an ordinary man, forced to wander a savage wasteland alone. I hear him beg to join us, to be given some chance at survival in a world where people would be so twisted as to hand him a gun and a magazine, moments before slipping handcuffs on him. I don't know what I expected, but I played along. I didn't protest. I didn't think it'd go as far as it did. Then I hear the shot, a ringing in my ears, chav's smoking revolver hangs in the air, a lifeless body falls in a heap.

How about that f***** glitching through a wall while on the second story aye.

Also, anybody got a new fix for the mouse acceleration? Has reverted back for me.
E.T.
Posted 02:57pm 04/1/14
How about that f***** glitching through a wall while on the second story aye.


This happened to my mate last night and has happened to my son a few times. I guarded my mates body for an hour while he made his way back to collect his s***. He got shot by some idiot bandit half way back the first time while he had nothing on him except what you spawn with. That was just gay. I'm going to dedicate myself to destroying bandits.
Pablitos Way
Posted 03:29pm 04/1/14
Every time I close my eyes, I hear his pleas of innocence. I see that photo we nabbed from his wallet that shows a doting mother and father standing behind two cute kids, all smiles and santa hats. What happened to his family? We never got a chance to ask. We never got a chance to hear his story. He was just an ordinary man, forced to wander a savage wasteland alone. I hear him beg to join us, to be given some chance at survival in a world where people would be so twisted as to hand him a gun and a magazine, moments before slipping handcuffs on him. I don't know what I expected, but I played along. I didn't protest. I didn't think it'd go as far as it did. Then I hear the shot, a ringing in my ears, chav's smoking revolver hangs in the air, a lifeless body falls in a heap.

How about that f***** glitching through a wall while on the second story aye.

Also, anybody got a new fix for the mouse acceleration? Has reverted back for me.


The moment that shot was fired this music should have played...
http://www.youtube.com/watch?v=tnIYPgVuneU
cherocha
Posted 06:01pm 04/1/14


The moment that shot was fired this music should have played...
http://www.youtube.com/watch?v=tnIYPgVuneU

Before I'd even clicked the link, I was already planning on replying with "Only this track will do that kind of tragedy justice" and posting The Host of Seraphim. Was just brutal and perfect in both Baraka and The Mist. I've had a Dead Can Dance/Lisa Gerrard compilation playing on my stereo for the last half an hour. Get out of my head Pabs.
Pablitos Way
Posted 07:03pm 04/1/14

Before I'd even clicked the link, I was already planning on replying with "Only this track will do that kind of tragedy justice" and posting The Host of Seraphim. Was just brutal and perfect in both Baraka and The Mist. I've had a Dead Can Dance/Lisa Gerrard compilation playing on my stereo for the last half an hour. Get out of my head Pabs.


lol! that's awesome...we really need to start recording some of the shenanigans we get up to on DayZ.
Trex0321
Posted 07:53pm 04/1/14
I was just curious, and hoping u guys/girls know the answer, but has Valves VAC anti cheat system every curbed cheating in ANY game? All i remember from it is constantly being wallhacked in CS Source.
Eorl
Posted 08:43pm 04/1/14
Valve's VAC system works in waves, studying players utilising hacks and then doing a mass ban at random intervals. This is to stop hackers from pinpointing what exact hack was purportedly banned and also to stop hackers gathering VAC patterns. I've found it quite good in any game I've played, especially CSS or MW2 though with CSS the high number of players made it feel like hacking was always an issue though this was probably due to how quickly hacking groups operated.
Totenkopf
Posted 08:58pm 04/1/14
The biggest pile of crap ever made
WirlWind
Posted 10:41pm 04/1/14
Trex, my "throwaway" CS1.6 key was VAC banned for 5 years (I think) because I decided to test out "hacks" and went on a day long troll spree.

I wasn't very subtle about it and was usually banned pretty quickly on most servers and I only ever did it once in an effort to understand the chronic cheaters (I still don't get it, I tired of it pretty quickly).

So yeah, it does eventually do stuff, just not always immediately and sometimes they need the hacks to have been out for a while before it can detect them.
Trex0321
Posted 06:55pm 05/1/14
gotcha, thanks for the feedback. May look into Dayz now when its fully released
ph33x
Posted 07:43pm 05/1/14
Valve's VAC system works in waves, studying players utilising hacks and then doing a mass ban at random intervals. This is to stop hackers from pinpointing what exact hack was purportedly banned and also to stop hackers gathering VAC patterns.

This. Banwaves are quite effective. - The developers of the hacks love it when antihacks insta-ban people instead, because they can shutdown the service and determine what's being detected and move on.
Toxus
Posted 04:27am 06/1/14
VAC should be sold to game developers just to f*** off all a****** hackers
cherocha
Posted 12:31am 07/1/14
Not sure if somebody already posted this or not.

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