The moment many survivors have been waiting for is finally here as the standalone version of popular ArmA 2 mod DayZ is now officially available on
Steam Early Access in a surprise release to the world.
Originally launching in 2012 as a spin-off mod for popular army strategy FPS ArmA 2, DayZ gained mass appeal very rapidly with over one million people to date having played the mod. Creator Dean "Rocket" Hall announced at the end of 2012 that a standalone version was in the works that would bring together what the mod made popular in a more cohesive design, allowing further support for grand ideas like building bases or better zombie AI.
Those looking to purchase the game will find that DayZ Standalone is
available at $29.99, though Hall recently stated that he will adopt the business model of games like Minecraft, with the price increasing as it moves from Alpha, to Beta, to Release. As always with Early Access games on Steam, Hall has provided a stern warning that the game is far from finished, and will contain a multitude of bugs. Servers especially are currently locked down, with users unable to host their own at all.
"DayZ Early Access is your chance to experience DayZ as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.”
Posted 09:02am 17/12/13
Anyone know the status on local servers? Me and a chum will get it, but I'm waiting to hear about the local servers first.
Posted 09:03am 17/12/13
Posted 10:17am 17/12/13
Posted 12:01pm 17/12/13
Posted 12:02pm 17/12/13
Posted 12:04pm 17/12/13
Posted 12:31pm 17/12/13
Posted 02:47pm 17/12/13
Posted 02:59pm 17/12/13
That was the biggest annoyance of the mod, couldn't stand zombies that i'd aim at and them have them jump all over the place as soon as i'd shoot.
Posted 03:06pm 17/12/13
Posted 05:11pm 17/12/13
Teleport through buildings etc.
Do they serpentine 'zig-zag' run at you with 90-degree changes of direction instantly still? etc?
Im holding off until I see if they've fixed the zombies or not (or until they do)
Posted 05:57pm 17/12/13
Posted 06:26pm 17/12/13
I would be but I'm going on holidays on Thursday so no time.
Everyone from GA's favorite Asperger's sufferer Beiltanman seems to be playing it right now, although asking him how it is would lead to a quite baffling and unintelligible response.
There, post put where it belongs.
Posted 06:26pm 17/12/13
Posted 06:46pm 17/12/13
Apparently they are non-existent now due to the network changes. The "mothership" server controls all loot spawning and item data so hackers can't just modify things like in ArmA 2 (which was made for doing said purpose).
Posted 06:52pm 17/12/13
Even tho its early access to me its been like dayz has always been early access since the mod 1st came out last year.
+1 to f*****g off the hackers
Posted 07:50pm 17/12/13
Posted 08:13pm 17/12/13
Don't know why, but lost my s*** reading this. Poor person stuck in crappy concert.
Posted 09:07pm 17/12/13
Posted 01:00am 18/12/13
Posted 02:18am 18/12/13
Let me know how it goes. Some good times were had in DayZ, looking forward to squading up with some kents again, if it turns out to be solid. Here's hoping for some AS50 or L85 action, but hopefully not having to hunt for a thousand hours to find them on chopper wrecks.
Posted 03:02am 18/12/13
I wouldn't exactly say $30 is a heavy discount on what is basically still a less feature-rich version of the DayZ mod (and similar mods, such as Epoch).
I mean, f***. They don't even have vehicles in yet. On top of that, I don't think you can modify servers to have extra vehicle spawns etc for those of us who hate the walking sim aspects of the game... Meh.
If I get the urge to play DayZ, I'll just go back to the superior Epoch mod until something worth the money is put in.
Posted 03:19am 18/12/13
Ha ha yeah. A range finder and an AS50 and no one was safe from our squad - cept for us guys that were recon on your position to see u didnt get flanked and to take down the Z on to that sound. Got really hairy up at airfield as i recall but we usually came out clean with stories to share.
And the stories shared on GA about this one mod was a beautiful thing. a hot thread with just stories about experience -like that one of squids: the crawling 20min to get to maybe morphine and getting killed by a door glitch - priceless
And It was certainly good for GA - bringing folks of different walks together. B4 the hackers came life was good and folks who had a different idea of a gent on the forums soon found out where their stones were under fire in dayz
Bah those chopper hunts were great "getting to know the gang times" - the stories shared, the enemies killed, and folks defended and their gear kept safe. Good times
can hope that stand alone offers as much - early days tho so will let u kno
Posted 09:42am 18/12/13
A lot has actually changed, and I know at a glance it seems only the UI changes are made abundant, but its alot of small things as well. Take for example the ability to simply wave at someone now, or give them the finger. I know these are stupidly small changes, but they still benefit the game's overall horror survival sandbox style of play. Another example is changing food to now having a percentage on eating, instead of one use. I can now stock up and not have to carry stupid amounts of food, instead relying on a handful of tuna cans to get me going.
Other changes include the big UI overhaul, which so far is a godsend from the original. Being able to move while having the inventory open is just amazing, and different levels of loot discoverability is really cool, making it so you need to check above or under objects for more loot. Another one is when moving, you can now pull out weapons instead of having to stop and change. It is these little things that really make it standout and show that it isn't just the mod but prettier (though the graphics are nicer asset-wise).
So far I've been having a blast, though the bugs are of slight annoyance including the non-respawning loot (which is being fixed shortly!). Last night I went trekking with a few friends and had a blast, which really brought back that awesome feeling I had when playing the original mod. Had some laugh out loud moments as well, especially when a friend decided to try and give me blood, but the new method of drawing blood to create a blood bag actually killed me because I was so low on blood.
Really, the game is in its infancy, but it offers a huge amount of potential now that its functioning on a brand new engine that will hopefully let Rocket and his team do their thing. I never expected mod support out of the gate, nor personal servers because they actually came about by reverse engineering the server software not Rocket giving the software out. However, so far its been great and I would actually really recommend it for anyone who enjoyed the mod, it offers that same potential of awesome.
Posted 09:58am 18/12/13
Posted 10:40am 18/12/13
I've been surprised, not one crash yet. Got something like 6-7 hours into it.
It's biggest issue right now is balance. Too few zombies and too little loot around, and the hunger/thirst system is far too aggressive.
Posted 11:00am 18/12/13
Still a few bugbears though
Combat logging and server hopping seem possible, they need to lock that s*** down and fast.
Zombies clipping through objects such as walls and floors, that s*** should have been dead long ago... disappoint it is
The UI needs work but it's a step in the right direction, i've destroyed a backpack full of gear by moving another one on top via the UI... lesson learned.
Context messages about how i'm feeling are, pretty annoying if you don't yet understand the problem indicator and how to fix it.
Unconscious bug which renders one in a coma, may as well just respawn.. apparently it's a bug that needs fixing.
TIP: F1 will wave to other survivors F2 will put hands in the air, F3 to rest, this is important for well being and respite.
Posted 11:45am 18/12/13
Still, this is sounding promising, if it was cheaper I'd probably even buy it but $30 a bit too steep for early access.
Posted 12:07pm 18/12/13
Wasteland 2 for instance, their is a beta available. It scares me because it is pretty boring as it is, the combat is lame. The developers say it isn't feature complete, yet call it a beta..
Same goes for DayZ, if it is meant to have vehicles, that I would consider is pretty core to the game. It should be included in an Alpha, even if it is just 1 of each type, a land vehicle and a flight vehicle. As I presume they have a parts component and require repair and a whole lot of stuff that seems pretty low level to me.
In other words an Alpha should have ALL the low level features implemented to a workable level. The beta should have The vast majority of assets included, like all the planned vehicles, weapons, models and so forth.
Early access games, however, are not necessarily at Alhpa, they are just in a state were people can play 'something'.
Posted 01:03pm 18/12/13
the melee combat still needs some serious work
Posted 01:19pm 18/12/13
Posted 01:49pm 18/12/13
To be fair though, it doesn't look like the DayZ guys actually said alpha, they just said 'early access', which makes more sense to an end user anyway.
Edit: I take that back, going to the actual Steam page, they do call it Alpha. Boo.
Posted 04:19pm 18/12/13
Got a backpack full of stuff, hopefully to trade with people but with the amount of loot I am carrying I'll probably be shot dead before even a word is spoken. I think perhaps I should venture back south and try and recruit some n00bs in a little posse.
Posted 06:26pm 18/12/13
Posted 06:37pm 18/12/13
http://dayzdb.com/map/chernarusplus
Most people don't know about the new Military Base north of Kamenka - it's a useful place to be just after a server restart (loot respawn).
Posted 07:03pm 18/12/13
Baits still got a TS we can use. Just been going solo to test it, seems really good.
Im there atm, good loots!
Posted 07:04pm 18/12/13
Posted 07:24pm 18/12/13
Posted 08:05pm 18/12/13
that other player with his rifle scope zero'd on your head from that shadow of a building is the threat. And why has that player got u zero'd? Because he wants your water bottle and beans and what ever else you might have in that backpack.
imagine it: u just spawned on a beach with basically nothing. You walk inland and see a town and so head towards it. As you near the houses you see a zed so u hide behind a broken car and the zed shuffles off. You move further into town and avoid a couple more zeds by staying low moving slow and avoiding line of sight and making noise. You enter a house and you find some stuff - a few tins of food one of which you eat right away as you are hungry. You are also thirsty but you find nothing to drink.
You move thru the town and search more houses avoiding the z its slow going it takes about 30 mins and in the last house you find a rifle with 5 shells. Sttil no water and now your thirst is in the red - its a real worry as if you dont drink soon u will die and death is permanent.
So you make your way out of the town and whats this? You see another player getting attacked by a Z. They are fighting it off with an axe but they have a rifle slung over their shoulder near their backpack. What do you do? Assist the player? Wave and announce your presence? Or do you ready your rifle and aim at their head while they are busty dispatching the Z? then pull the trigger. They might have water in that backpack and if they wont share thirst will kill you. So what do you do?
Now reverse it. The player fending of the Z is actually you. And going back to the start of this post you are already dead - because you were more concerned about the Z and that guy with the rifle locked on you needs that water bottle you might have. It is simple survival.
This is just one dayz story. You will have 1000s more and if you play with pals they will be even better
Posted 08:16pm 18/12/13
Posted 08:21pm 18/12/13
Posted 08:36pm 18/12/13
Because it seems you said exactly what i said but with insult throw in?
But yes its not all excitement. There is some walking and running between towns and maybe you wont see another player for hours if you are at an isolated part of the map. But when s*** goes down it is very cool. The tactics you use and esp with friends and squad tactics it goes right up to a new level. But some play like cowboys just roaming around and getting into trouble but others use TS and almost military squad play with scouts and points and cover fire and flanking and positions and roles like sniper and medic carrying supply guy and set up bases and camps to stockpile loot.
I dont like to play with cowboys but it can be fun in the short term. I even know one guy who loves going solo hates teaming up so it caters to all sorts
Posted 08:36pm 18/12/13
Posted 08:39pm 18/12/13
I'd be up for playing with a few more peeps from here but, I keep meeting up with decent people and then one of us dies or loses the other etc and I go back to loneliness :P
Posted 09:48pm 18/12/13
Yup. Playing solo was s***.
Out of the 5-10hrs i played, i only bumped into people twice. Cool but short lived experience for both.
Most of the time was spent avoiding zombies and moving from loot location to loot location in desperate search of a weapon.
Saw others in the distance but kept hidden cause i didnt have weapons and didnt wanna be killed.
IMO yes. Havent played the stand alone but as i mentioned above, the mod game for me was mostly searching for ammo, food etc.
And a lot of it is slow paced spent crouching, then crawling to avoid zombie detection. Only to finally get into the barn and discover no f*****g ammo.
Then you need to crawl, crouch out again and move to another location hoping not to die along the way.
Posted 10:00pm 18/12/13
Posted 10:04pm 18/12/13
I play with about four other guys, and last night was hilarious. Two of us were attacked by a random guy who only had a mask and a baseball bat, was really creepy as it was pitch black and couldn't see a thing. I then rendezvous with another friend, but was killed when he siphoned blood from me to make a blood bag. Was hilarious and my dead body glitches out and flew into a roof.
Every person that I've met bar that bandit have been friendly. It's a great time to play and there is actually more worth to being a friendly due to how rare loot is. You don't want to risk pissing people off as you don't want to lose your gear, but at the same time you'll take risks.
Zombies are partially in the game, but they are still being worked on so don't expect to run into hordes just yet. But the ideas that the team have seem real interesting, from gaining infections from bites to slowly being turned without a gas mask on to super infected. Rocket's brother is actually a disease specialist or something and has come on board to help.
Also alpha will be going for at the very least a year, so expect mass changes by next year where it probably won't look the same as it is today.
Posted 10:39pm 18/12/13
But playing solo what u can get done in an hour or so is limited.
But its true to do well you need to devote some time to it but people play COD and BF for hours so for some that time you put into a good game like dayZ is fine.
Posted 10:59pm 18/12/13
Posted 11:17pm 18/12/13
Arma 3 ran like s*** on my lappy so I'm going to have to miss this if thats teh case
Posted 11:23pm 18/12/13
Its using its own engine. It's like a mix of Arma2 and Arma3 = DayZSA...
Posted 11:36pm 18/12/13
Why are you gaming on a 'lappy.' Get a real PC.
Posted 02:21am 19/12/13
Of course, it's been modified more since ToH, and from what I can tell it looks a bit prettier than ArmA2 but not as good as ArmA 3.
Posted 07:16am 19/12/13
I am picked a laptop up for uni work, this is three years old and done a bloody good job for gaming on it but i'm saving now for a new box and use the laptop purely for documents.
I've wasted more money on s*** so I'll give this a crack
Posted 08:02am 19/12/13
Posted 08:05am 19/12/13
Kick in the teeth to anyone who paid $30 for CO to play the mod
Posted 08:55am 19/12/13
You know that the mod was free right? Obviously you had to have CO to play the mod, but you were never forced, and buying CO just for the mod was pretty silly considering ArmA 2 itself is a great game.
Posted 09:10am 19/12/13
Does anyone know whether the standalone supports sli? Arma 2 didn't like sli.
One thing that really pushed me away from the mod was the poor framerates
Posted 09:23am 19/12/13
I bought CO just for DayZ mod, played ArmA2 once. In my mind the experience of DayZ at the time was totally worth it.
Perhaps I will buy this.
Posted 10:38am 19/12/13
Posted 11:58am 19/12/13
People are more likely to help each other out due to the lack of basic resources. Of the encounters I have had so far, only one person shot on sight.
The loot system is much better, you can "hotkey" items which can be switched too while running (such as an axe or torch) and it works with an M4A1 and a pistol for now (Although I think the intention is to only make weapons hotkey-able if you have attached a holster or sling).
Lots more melee to choose from now, and its no longer one-hit kills. Each zombie fight is a struggle for survival while you beat it to death with a shovel.
Played 5 hours so far, while the controls were a little strange, I'm pretty confident with the game now. Its really stable as it is, no lag or crashes. Lots of room for improvement, but im sure it will get better.
Posted 12:55pm 19/12/13
I've been drinking from ponds like a beast, gorge on that stuff like 25 times just don't push it to the point that you vomit. You wont have deal with the thirst garbage for a fair while. Slam down all canned food as you get it. I've only been sick once. Antibiotics fixed that.
Posted 01:06pm 19/12/13
Posted 02:56pm 19/12/13
Posted 02:58pm 19/12/13
Can you customise the look of your character much?
So food and drink is a concern when out and about, scavenge for stuff?
Are the controls like arma? as in I have to remember 200 different buttons and combinations?
Posted 03:02pm 19/12/13
Food and drink are definitely a concern now, what with the states of being between full and starving or thirsty and dehydrated. Only thing I'm hating right now is combat logging is still a thing, but apparently the devs just need to flick a switch for it to stop.
Posted 07:05pm 19/12/13
Posted 11:50pm 19/12/13
Didn't run into one zombie or other player
Posted 12:01am 20/12/13
Posted 03:21am 20/12/13
Posted 08:06am 20/12/13
7 days to die is like dayz x i am legand
its built on minecraft but is a zombie game its a green light steam game atm
Posted 09:22am 20/12/13
Posted 12:08pm 20/12/13
Posted 02:46pm 20/12/13
I seriously recommend the investment though, it's only going to get more exy and if your not keen on the bugs just let it sit in your library until there's been some more patching
Posted 02:52pm 20/12/13
In which case hold off for a special.
I'm going to wait and see if it hits a flash sale or something, I'll buy it for -50% or more.
Posted 09:15pm 20/12/13
Posted 09:15pm 20/12/13
Posted 07:40pm 21/12/13
Food and drink requirement are a hassle, you need it far too often. Lots of cool stuff though, like customisation of gear, and added touches of realism, like when you pull out your compass you actually hold it out in front of you. Glitchtastic though, zombies going through walls and dodgy animations etc. So far it's pretty much just the mod with less shooting and more eating, and it looks prettier. I can see it being a time vampire, I already want to get back on to get the gears.
Posted 02:24am 22/12/13
Posted 03:10am 22/12/13
Sweet. Got pretty much all the gears, and finally got a Mosin-Nagant after having a tinker with the M4A1. Been running with a few other guys, we're pretty much sorted for everything except saline or blood. I think saline brings you back to full health, while blood only restores a couple of thousand or something (?). Some weird quirks like that. I'll be on some time tomorrow, will probably marathon it until I die.
Posted 05:23pm 22/12/13
On the condition you don't take me prisoner, drain all of my blood and loot my withered corpse.
Posted 05:33pm 22/12/13
Pfft so many rules. You don't sound like a team player.
Posted 06:51pm 22/12/13
Posted 07:56pm 22/12/13
Will be later, wish I had've read this message before you waltzed into the tent area lol...
Posted 08:28pm 22/12/13
Imma just spend my time collecting necessities like food and clean water then run around selling em in my f***ed out Gemini.
I reckon Ill be using the word fiddy quite a bit.
Posted 09:13pm 22/12/13
Barely seen a zombie or other players once my friend and I left the starting area.
I want to do more of this
The guys who killed them are d**** though. So much potential for more funs.
Posted 09:37pm 22/12/13
There'll no doubt be a s***load of hostage taking and associated shens when you can do things like throw burlap sacks over people's heads etc. Needs more handcuffs as well.
Posted 09:42pm 22/12/13
The game needs some loot areas and such that cannot be accessed without 2+ people. Sure Solo players cant loot them, but it gives a reason not to kill someone on sight, they 'might' help you get that can of beans you need.
Only it turns interesting when the task is done...
I really did enjoy this game bugs and all, the experience is not easily replicated in other games.
Posted 08:43am 23/12/13
Posted 11:19am 23/12/13
Posted 11:58am 23/12/13
Posted 12:11pm 23/12/13
Posted 12:42pm 23/12/13
Posted 01:16pm 23/12/13
Eg, you will get yourself handcuffed, your blood drained and all your s*** taken from you. This is a very different experience :)
Posted 02:07pm 23/12/13
Posted 02:07pm 23/12/13
Posted 02:16pm 23/12/13
Got my gun, axe, food, water, meds, knives, matches, wood.
Now I intend to live in rough whilst occasionally slipping into border towns for an occasional refill of the water bottle or for some food scavenging.
When they update it with animals, I'll be set for hunting.
Chance of survival - 95%.
Posted 03:39pm 23/12/13
Sounds like a challenge to come find you.
Posted 04:18pm 23/12/13
Please bring some saline bags with you, I might need them ;)
Posted 04:51pm 23/12/13
This is the sort of stuff I want to do with my friends. Some are keen, the others just want to KOS. That's boring!
Today was more eventful. We went all the way to NE and NW airfield, now back at Balota. Going to try and handcuff some people or help people. See where the night takes us.
Posted 05:22pm 23/12/13
Was rust decently playable from Aus? I keep eyeing it and am tempted to give it a try while it's still active...
Posted 05:32pm 23/12/13
Posted 05:35pm 23/12/13
Posted 07:40pm 23/12/13
I was going to say either in between Stary and Prud, or a bit east of Grishino. All those spots look the same to me without a road or identifying tree lines.
Posted 07:56pm 23/12/13
Or a bit further north. I know around there the redwood trees appear pretty thick if I recall.
Posted 09:16pm 23/12/13
It's so much more solid than the mod, and I sunk a lot of hours in to that. Having said that, after a full day of play, I'm rubber banding so badly. So are my friends. Not sure what's causing it, but it's definitely something to do with the servers.
Posted 09:39pm 23/12/13
Posted 09:58pm 23/12/13
Server age. Once they're older than a couple of hours they just don't seem to be able to handle it any more. Been having a lot of luck on servers doing resets every 4 hours personally, but yeah if it's much older than that it's hard to hit zombies let alone humans.
Posted 10:03pm 23/12/13
They specify in server name if they do that? Or you just have a few favourited?
Posted 10:08pm 23/12/13
Nope. No where near Stary.
Honestly, there's not even a road in my pic. You think I'm that dumb? hahahaha
Posted 10:53pm 23/12/13
a must have while playing
http://dayzdb.com/map/chernarusplus#5.060.096
Posted 12:55am 24/12/13
That was an awesome thread!
Poor old squid getting haxxed by zombies.
Posted 07:39am 24/12/13
Found what looks to me like a small infantry base I've searched a few buildings so far, found myself a backpack, some melee weapons, some sticks and a helmet so it's defiantly given me some drive to continue playing since I've actually found stuff, I stopped playing when I saw a Zombie, he didn't see me but I can't see without my flashlight is it possible to have a hammer in one hand and flashlight in the other?
*edit
http://dayzdb.com/map/chernarusplus#5.060.096
Thanks for the map I just found out where I am which is awesome
Posted 10:54am 24/12/13
Did you play the mod? Just head to NW airfield. Loot is an issue, doesn't respawn until server restart, so most places south are going to be cleaned out unless there's just been a restart. Though beware of server hoppers cycling through to get loot.
You really need to play the game with other people to get the most out of it, but it's just not that playable as is. It'll get better though.
Posted 11:36am 24/12/13
A disconnection, well unlucky buddy you stand in the same place for a min or 2.
Posted 11:48am 24/12/13
No didn't play the mod I had Arma2 but not the combined operations so I didn't bother I always had the intention to get the standalone.
Yeah what WoW does is good a 10second logout time
Posted 12:15pm 24/12/13
Posted 01:00pm 24/12/13
It's so easy to get the guns and enough gear to be up and running within an hour, I'm less upset if I die these days. So I'm trying to stick to one server and not combat logging.
Posted 01:13pm 24/12/13
You got this yet Toll?
Posted 01:19pm 24/12/13
Rust looks interesting.
Posted 01:37pm 24/12/13
Only drawback was if you just shot a tree or something random and then got dc'd. Bad luck.
Strange it isn't in stand alone but i guess with more melee weapons and all the new stuff they are putting in features slowly. It is pre release.
So finally finished the d/l of the total war rome DLC (like 10 gigs) so i can turn my attention (and s***** net speed d/l) to this. Should have it sometime on Friday. lolz. where the f*** is my NBN fml
Posted 02:45pm 24/12/13
I remember we helped you. In NW airfield.
Good times. I play on any server, but try to stick to the same server for as long as possible. We usually server hop when we start playing (my friend and I) to find one that's not laggy.
I think they've changed night time too. You used to be able to get around just fine without a torch, but now everything is super dark.
Posted 03:00pm 24/12/13
The only thing I wanted was a silenced M4 and NVG and I spent hours and hours looking for them in original DayZ. I never found them though :(
Posted 03:49pm 24/12/13
Posted 03:52pm 24/12/13
Yeah very playable, plenty of community servers that are local and a local offical server. I play on a small community server, i find the servers with 100+ players to be just a raid fest between the haves and have nots. Fighting over resources gets tiresom too.
Posted 04:13pm 24/12/13
Posted 04:14pm 24/12/13
Posted 06:50pm 24/12/13
I'm a bit over fumbling around in the dark so spend most of my time playing Day light only, we're pretty far north now so don't run into too many people while scavenging s***.
Posted 08:23pm 24/12/13
Posted 07:31am 25/12/13
Has he implemented karma?
My friends and I went to Cherno last night. Fully loaded up to shoot at people. A big shoot out happened. Us (3 + 2 new players) vs a group (4 or 5). I managed to cap 3, but they got 3 of ours. It went for about 30 mins. Was very awesome. This game knows how to get the blood pumping.
Posted 02:19pm 25/12/13
Posted 09:51pm 25/12/13
Posted 01:36am 26/12/13
Will have to join some of you in game.
Controls are a mess at the moment. The character handles like a brick on a string and mouse acceleration can't be turned off. :|
Posted 08:34am 26/12/13
The controls are a bit clunky. Changing them in a pain in the arse too. Rather than have it full screen, you have this tiny little window that shows maybe 5-7 assignments. And the character handling is just the s***** arma 2 engine.
You can turn mouse acceleration off in the cfg file.
Added instructions.
So you want to go here
C:\Users\XXXX\Documents\DayZ Other Profiles\YOURSTEAMNAME\
Then open the steamname.DayZProfile. For instance mine is called baron%20von%20carson.DayZProfile in notepad++ or something. There is a variant of the file that has yoursteamname.vars.dayzprofile. Ignore that one.
Find this line
mouseSmoothing=0;
and change it to 0 like mine. Then below that add this
mouseAcceleration=0;
It's an arma2 command line, it seemed to do the trick for me.
Another line to check is the X/Y sensitivity for the mouse. They aren't the same. For some reason the X for me was lower, and as someone who likes 1:1 movement with my mouse, I changed them to the following.
mouseSensitivityX=1;
mouseSensitivityY=1;
Played last night with these settings and noticed a huge difference. It's much better now.
Rocket has said they are going to fix the mouse accel disabling in game, but they're on xmas holidays now so I don't expect it till after new years.
Posted 09:55am 26/12/13
I was going to go looking through the config files myself, but it was late and I fell asleeps...
Posted 10:06am 26/12/13
What server is everyone playing on, I have to start a new character since my last one died; I run under the name Meddek in Dayz
Posted 11:58am 26/12/13
I usually just find a decent server each time I jump on, trying to play on only one is a bit of a pain atm with servers usually filling up so quickly. I'm usually up for a game whenever, just shoot me a message
Posted 12:02pm 26/12/13
Will have to join you all in the new year.
Posted 03:35pm 26/12/13
Posted 05:24pm 26/12/13
Finally got drilled by some crackshot at the military base in Veresnik. Respawned at Novy and almost instantly had some guy shooting at me, followed around by his mate who only had an axe. Got away and hid in a bush, then a few minutes later spotted them heading into one of the long barns. I ran in screaming "Here's Johnny!!" over and over through the local voice chat and started wailing on the armed guy with a fireaxe while he was f*****g around in his inventory, he died but got a bullet or two into me, his mate spazzed out and ran off, I chased and got a hit in while he was bringing up his menu to disconnect. That'll get the heart pumping. Needing saline pretty bad, sucks that you can't administer it to yourself.
Posted 07:03pm 26/12/13
Posted 08:15pm 26/12/13
"We estimate that reaching Beta version with all key features present will take more than one year from current stage."
no point in waiting around...
Posted 08:42pm 26/12/13
I see people talking about scenarios of bean and water management, hunting food, sickness and getting a friend to administer saline.
Am I right in thinking that I would have to upgrade my gaming addiction from marijuana to smack if I started playing DayZ.
I kinda like leaving a game if I have to take a piss or have dinner. I don't want it to be a 24/7 thing.
Posted 10:14pm 26/12/13
If you wanna leave to do something, just hide in a tree and log. But it's a game that, I think, requires a friend or two to play with. The more you can get in a group the better. I had a group of 5 the other night and it was epic s***. Though xmas stuff has meant we haven't been online together again.
Posted 11:03pm 26/12/13
No, you're not understanding, if I wanted to take a real log, in a real toilet, out of my real a*******....not in the game....am I gonna get bean raped and come back back with my d*** out?
Posted 05:07am 27/12/13
and sheez look at that ^
no offense to baz and how he likes to comport himself but how can some still continue to think we are the same poster?
i will just shake my head in a non insulting to baz manner
Posted 06:34am 27/12/13
Posted 08:44am 27/12/13
shake away BoRz.
You would not believe how much meat I ate in the last few days, it was criminal I tell ya.
Posted 08:56am 27/12/13
Ok.
Here is a tutorial on how to disarm people
Petrol station roulette
And the best for last
I think I linked that one somewhere, but I can't remember. it's worth mentioning again.
Posted 09:37am 27/12/13
So E.T and I went to this airbase, collected full Riot gear and assault rifles and camped people for about 2 hours, killed about 12 people who randomly walked over the airstrip.
Be grateful you (maybe you) were one of the few that we just killed, once we worked out how to IV bleed people, we were handcuffing people force feeding then alcohol and taking their blood. Sorry mate, need that blood incase someone shoots back.
Some tips, don't drink from taps, use a bottle first.
If you see a Zombie run, its not worth the fight if it bleeds you.
Food and Water and your priority.
Army Barracks and Airbases are the "Goto" places to fight people, so avoid them.
When you spawn by the beach, run.
Get some friends, even with 1 other person people will avoid you if looking for trouble.
Posted 10:26am 27/12/13
Does giving people alcohol before draining them have any extra effect? I've never once found a pair of handcuff keys yet. I do want to handcuff people though.
Posted 11:21am 27/12/13
Posted 12:40pm 27/12/13
Ahhhh. Good times 😇😇
Posted 12:43pm 27/12/13
You can take peoples blood rofl
Posted 06:53pm 27/12/13
and if its on your belt it shines off to the side grrr
Still walking around on the coast i got a wrench and a rifle (no ammo) and am looking for a backpack because 4 slots to carry stuff is balls. I found saline.
Looking around for stuff i got hit by a Z and now im bleeding to death ;)
EDIT: seems u can run while holding the torch my game must of just glitched out b4.
now near that military base at veresnik. Got an assault rifle full solider camo outfit and a side arm and backpack - too bad the backpack is bright blue. Kind of ruins the look. Kitted out so heading to prud. Oh and no more tents at stary ;(
Posted 08:19pm 27/12/13
Hit me up if you're desperate for a squadie. Steam ID is "cherocha". Will prolly be on TS with some other folks.
I found out the hard way that you have to be compatible in order to receive it. Same rules as real life apply with getting blood. I took some off a squadie, got her to administer it, suddenly I'm unconscious, then dead. Had a pristine red dot sight for ma gun, and was fully geared up as well... I wonder if your blood type is persistent? If so, need to kidnap some O negative kents and drain them.
I love the fact that blood types have the potential to be a factor in whether somebody is kept alive for precious blood, or shot dead because they're of no value. Make saline harder to find, and that will become a thing.
Posted 08:16pm 27/12/13
Posted 11:56pm 27/12/13
Posted 04:25am 28/12/13
Posted 01:17pm 28/12/13
Cherocha, was it Devils Castle that you glitched through stairs? If so, I dont want to risk going there now that I have pull packs.
Posted 01:50pm 28/12/13
Posted 02:44pm 28/12/13
Not unless they've changed it completely. Much different landscape, and Devil's was quite a large compound in the mod, while this was pretty much just a single tower with a single wall and wooden stairs coming off it, nothing else. I don't think the castles are worth going to at the moment anyway. Somebody else said they aren't spawning loot, and there was no loot in this one.
Ended up getting a Novy spawn like two tries later, bookz. Already geared up again and at NW tents, just need an acog. Such a difference between spawns. Takes like half an hour max to get everything you need from a Novy spawn, or a good two hours if you get some s***** spawn in the far south east.
Posted 02:56pm 28/12/13
There's a familiar name that vanished :)
Some of these stories sound so good until it turns to "Then it glitched and I broke my legs"
Posted 03:42pm 28/12/13
Just give it a go dude. The odd intense firefights and teaming up with people make the glitches worth it for me. Plus there's the potential for mad fun as a newb. I was on TS with a few folks who just got it, they found each other on the south coastline then ended up chasing and bashing a few folks they came across. Sounded like kids in a candy store, pissing themselves laughing.
Posted 03:59pm 28/12/13
I'll consider it later. PC gaming has been making me angry to the point I've damaged my keyboard. So bugs and crashes will send me over the edge I think.
Posted 02:47am 29/12/13
It might be nice if there was some kind of overall framework for progression, outside of your individual characters, just so your play time is actually counting towards something, even when you die and lose all the cool gear you've acquired. Like some kind of global perks or something you can unlock as you go, nothing game changing or game breaking, just stuff like needing to eat or drink less, or starting with some really basic supplies (like a tin of tuna and a can of soda or something), or being able to start with cargo pants for a little extra inventory space. Just little perks that make the sting of dying not quite as bad, cos you know you're always working towards unlocking something or achieving something in an overall sense.
Posted 06:25am 29/12/13
Also now that military barracks and police stations have been redistributed there are no real "bad spawn locations" it just a bit of map knowledge and heading to the best location asap.
Just tnite me and the lads - chero pabs and chev were down south in the military base above kamenka and while looting the place we got two randoms running thru and both didnt hold up after we told them to hal in direct chat. So they got shot. Pity but you cant have randoms just running around.
It was then that we came under fire from someone unseen with an auto weapon. Bullets everywhere. He was such a bad shot. so we legged it into the hospital and holed up in the stairway. Pabs got itchy feet, he cant sit still and "wait em out" and so he ran upstairs and left me and chero covering the lower access door. Then after some time a guy runs in and past both chero and me up the stairs. We both didnt get a shot off as we were surprised he just streaked by us - so we teamspeak up to pabs "guy running up the stairs after u"!
So we hear shooting above us and we are on TS "whats going on"??? Who is shooting? u ok???" turns out Pabs hearing our warning turned and shoots the guy dead. And that guy had soooo much gear. He would be pissed. Big larfs about how he would of ran in the door where chero and i was waiting and would of seen two heavily geared guys with guns leveled at him 9well just aimed at the door) and he just runs past like a light horse charge across the hall and lightfoots it up the stairs. good thing pabs was ready for him.
its the little moments in the long time play of slow going gathering together of food and equipment that make the game. Tense action with high stakes makes it a game still like no other.
Posted 08:44am 29/12/13
So far though I'm enjoying DayZ, though they do need to fix the loot issue otherwise it just becomes pointless only finding scraps until the server restarts. Overall though the game feels like a better version of the mod, which is what I wanted ultimately. Just hope we can see new content soon to keep things fresh.
Posted 12:23pm 29/12/13
Posted 02:11pm 29/12/13
Posted 03:33pm 29/12/13
I convinced my brother to buy the game, he spawned in Cherno and I was at the top of the map so I started heading now to meet with him when he plays again, raided the airport and a couple of bases got an M4 and some awesome gear so I can gear my brother up too and then go chase some idiots and raid them lol
*edit: So I stopped to eat something and a Zombie attacks out of no where so I am just eating a can of baked beans while it lays into me, I almost died now I need blood.
Posted 05:43pm 29/12/13
make sure u test yourself for blood type 1st and dont get a transfusion from an unknown source. better a saline transfusion. I will add u and if we are on and u are on i will invite you if that suits
lol this.
Its hard catching free range humans. they keep breaking on us ;(
Posted 06:40pm 29/12/13
Posted 07:59pm 29/12/13
A
Posted 08:02pm 29/12/13
Posted 09:36pm 29/12/13
Totally up for this tonight.
Posted 10:51pm 29/12/13
yo Lynx, add me - I am looking through a list a mile long for 'Lynx' but can't pick you out
Posted 11:38pm 29/12/13
Posted 08:17am 30/12/13
Yes I know I managed to test my blood A+ which is kind of creepy since I'm A+, I met up with my brother and he was also A+ took his blood and dropped the blood pack for him to pick up and it disappeared lol so no blood, I did have a saline bag but didn't realise I could use this oh well.
We were raiding a big 4 level hospital/uni building and I saw another player come into the hallway realise "Oh s***" when I started shooting at him and tried to run away but I smoked that fool and my brother took all his stuff, we continued on foot to another location as I didn't trust being in that spot too much longer and wanted to bail. Sure enough as we were running to a new location we took automatic rifle fire and both were killed.
Now my brother and I are back with nothing and at different ends of Cherno so another night when I fill like wasting 5+ hours so no reason I'll play it again.
Yeah my brother asked me when we were killed, "So do we just respawn and start again?" I just go "Yep..."
Posted 09:01am 30/12/13
Loot just needs to be bound to server, make it just as rare which is what I like, but at least have it respawn. Add in more zombies and we will be at a perfect alpha of the standalone.
Posted 10:19am 30/12/13
What I really need is a can opener. So many cans of food, no way to eat it.
Posted 10:24am 30/12/13
Posted 10:34am 30/12/13
Posted 10:38am 30/12/13
Axe, scredriver, knife, bayonette, anything sharp.
I haven't experienced combat logging yet. Most people stick around to complete the fight.
It needs to be fixed though. Same with server hopping and bodies disappearing once the person respawns/leaves the game.
Posted 11:21am 30/12/13
Posted 11:26am 30/12/13
Yeah we've had better luck with a few recent engagements. One standoff at NW lasted a good ten minutes. Got ghost killed not long after though...
I don't know why they didn't make these issues a priority in the first place. Before anything else, they should have been ensuring that some of the worst drawbacks of the mod in it's early days, weren't going to be present in the initial release of the standalone alpha.
Posted 12:33pm 30/12/13
How am I supposed to steal all your s****en if you can just log out FFS.
lol
Posted 12:37pm 30/12/13
Posted 12:45pm 30/12/13
also a health bar wouldnt hurt either lol sick of fading out to black and white
Posted 12:59pm 30/12/13
I can't see this happening, I'm pretty sure they used the ARMA engine as it's an Army Simulator you could call DayZ a Zombie Simulator, in real life you don't have health bars and you remember peoples name by their looks.
Posted 01:25pm 30/12/13
It will never happen. You wont see a health bar. It goes against the core design of this game.
There is talk of adding arm bands you can use to identify friends and stuff. Would make for a good addition, but beyond that you'll never see who is who with names or the like. I think it's a good choice for the design. The game is aimed at hardcore market though.
A few things I want to see, aside from combat logging, etc, is the incentive to help others more so than just killing on sight. I see so many cool videos of people getting together and doing stuff. I think they are few and far between though. When I tried to do that I just got killed. I want to see more of a reason to hang at the major cities too. It would be cool if you could eventually claim a hotel/apartment room for your own and barricade it and what not, eventually being able to raid peoples camps. Some way of forming permanent camps/locations would make the game a lot cooler too. Though I dunno how well the Arma 2 engine would cope or allow.
Posted 02:11pm 30/12/13
I think in these games you see peoples true nature.
PS. I kill on sight, I don't like trying to be friends to have people betray me, best be cynical and kill first.
PSS. If you only take them to Unconscious you can still talk to them before they bleed out.
Posted 02:24pm 30/12/13
Carson I think they are doing the ability to build shelters / bases down the track, I know the Arma engine things like tents and stuff because I remember doing it in the game.
At the moment the game is basically get equipped and you may as well as go and out kill other people and make their lives miserable because there isn't much else to do.
Posted 02:49pm 30/12/13
This is what I want too. When you logout you should have to setup a camp first and your character is still exposed while you're not playing so you'd have to setup a well hidden camp in a remote location.
Problem atm is once you have a bunch of loot there isn't really anything else to do. Hopefuly they'll release new stuff to find every few days but even thats going to get old. What about having towns with massive amounts of zombies that one person couldn't possibly take alone... then you'd have to team up with people.
Posted 07:50pm 30/12/13
You learn to identify people by what they're wearing. Rulez has designer sunnies, Pabs is a dodgy spic (in the game also), and chav has a necklace made of ears. Gotta be clear with coms as well, like when you see a group of guys, let the guys you're on TS with know asap, so you don't wind up getting shot by friendlies. Sorry about that by the way lol.
You end up finding antibiotics?
Posted 09:20pm 30/12/13
Posted 09:32pm 30/12/13
I'll just leave this here.
Posted 09:45pm 30/12/13
Posted 10:14pm 30/12/13
Posted 01:27am 31/12/13
And yeah, there needs to be some kind of motivation to not immediately kill everyone you see on sight. Tricky to pull off though, I dunno how you'd do it, but right now theres absolutely no reason why you wouldn't just kill anyone you see (who isn't part of your group) and take all their stuff. Theres no reason or need to co-operate with anyone, theres no challenges that require a whole heap of people to overcome or any reason why safety in numbers is better, even the zombies at the moment pose little to no threat at all. Hopefully its all on the cards to be addressed.
Posted 02:08am 31/12/13
Posted 03:43am 31/12/13
Three words: Early access game. Not feature complete. There will be bugs and glitches. duh u even have to click to accept that is the state the game is in before it lets you play and states it before you buy it.
So what we basically have here is a video "Review" by people who have no idea on how to play it. What do you expect? For my 1st hour, and i should point out i wasnt as drunk or drug f***ed or retarded or whatever they are, but also experienced the learning curve while i figured out how stuff works. But again im not retarded as those guys so i picked up how s*** works pretty smoothly.
"gun sounds" for fist hits is obviously a placeholder. These guys know about how game development works right?
Punching zombies? Maybe punching zombies isnt such a hot idea. Why would you do that? You can punch them or you could find a gun or melee weapon or just run away?
Playing at night? It is dark. Thats why its night. It isnt always night tho right? Where was the daytime footage? Oh thats right we cant have the game looking ok for this fair and balanced "review". When you turn the gamma and brightness to 100% (to exploit vision at night) it looks like s***. Oh really? How insightful.
Oh you dont know what happens to you while you are unconscious? Wow really?
Seemed more the joke was on the retards attempting to "review" the game and they even said it themselves: they have played games for years and couldnt figure simple stuff out like u cant turn on a torch without first attaching a battery. When they did (its just mouse wheel to bring up a contextual menu) it was brushed aside like "oh thats how that works how unintuitive! lets move on because we cant have that in this fair and balanced "review". (contextual mouse wheel menu is pretty intuitive)
they could just replace the review with 7 mins of stoned guys wheezing stupidly and chanting "Herpaderp"
Posted 04:07am 31/12/13
Posted 04:10am 31/12/13
Agreed. Biggest waste of money buying Arma 2. I got suckered in by the hype...
Posted 08:07am 31/12/13
Posted 12:26pm 31/12/13
Hilarious and true. Oh so true.
Posted 01:41pm 31/12/13
Same, I hate Arma 2 and 3. Both base games were terrible. Arma 3 runs like balls on a high spec system. The 'idea' is great, but the supporting engine isn't - kinda like Test Drive Unlimited. In TDU you drive around 1000's of kilometers of road in an open setting. As the game detects others driving near you, it links you all up. Next minute you're immersed in hours of chasing each other down highways, etc. Great game until you lose your save through corruption, or your friend keeps desyncing for no reason.
Good ideas, s***** tech.
Posted 06:07pm 31/12/13
Posted 06:11pm 31/12/13
If they are able to overwhelm even a highly armed person in a hoard, people might think twice about letting loose with full automatic fire on someone... You might be able to kill someone, but the amount of zombies you will attract will basically make it impossible to loot the corpse.
Unless you melee them which would at least make it cooler.
Posted 08:31pm 31/12/13
I just loved the parts where you go into a doorway, start getting shot at, try to turn around and.... oh WHAT!? Stuck in a f*****g doorway? what is this, 1990? I get that it's meant to be some sort of war training simulator meant to train young people to be cold hearted murderers like every other FPS game out there but do we really need to bind every key on the keyboard to an action? AND HAVE MODIFIER KEYS FOR YET MORE BINDS?!
bind f to breathe in
bind g to breathe out
bind x to scratch your balls
bind t to lift your right arm
bind j to take a piss
L O L @ ruleofbookz over that video
Posted 09:49pm 31/12/13
He's just upset because the video is so true, and now he's trying to justify the game being good and his purchase wasn't regretful.
I watched more videos of those guys. Man they hate ARMA. Hilarious videos. Their Sims 3 "The C*** Life" videos had me in tears.
Posted 10:40pm 31/12/13
They shat on the game because it's trendy to do so, and because it'd get them views. As a review, it was farcical. If they pulled their heads out for long enough to squad up and get some decent firefight action going, they'd be forced to admit that it can be pretty damn fun.
Whoop's comment says it all:
Does the equivalent of maybe making it halfway through the tutorial section of a game, doesn't experience even an iota of what it can offer with a bit of time investment and learning, writes it off completely.
Some games with a steep learning curve just aren't for some people. That doesn't make the game s***, because a legion of fans wouldn't dote over it if it was, it just means that they should stick with more immediately accessible games.
Posted 10:59pm 31/12/13
Nah, thats F1
Posted 11:20pm 31/12/13
I also played the base game for maybe a week before giving up on it.
Go settle your jimmies there, cowboy.
Posted 12:19am 01/1/14
There's a few reasons why that statement indicates you don't know what you're talking about, sunshine.
Anyway, pretty much every encounter with other players has been bloody intense. Dayz has definitely got something going for it... it does need something more, but not raids or persistent stats. A s***load of motorbikes scattered around the map to cut out half the time needed to accumulate gear would be a good start.
Posted 12:36am 01/1/14
Posted 12:52am 01/1/14
You haven't played Eve online.
Posted 12:56am 01/1/14
If you had played around 1.6 you would have had a better impression. Zombies that worked right. No hackers. Loot spawn balanced.
Late version dayz mod was a mess. I stopped playing it sometime after 1.7.2 because of all the hackers and strange patches that just ruined s***.
In any game you can play all day and if its a game with a steep learning curve it doesnt mean you "get" the game. It could take weeks unless you have someone who knows the game teach you the ropes.
It just means u quit early, which is fine if you want to drop out after a short time, but limits how much value should be placed on your opinion.
Its not for everyone.
Posted 03:23am 01/1/14
My Jimmies remain unrustled, but your titties seem excited.
It's just not your thing, and that's to your loss. Back in the day, anywhere from a few of us to a half a dozen or more would jump on at a time, and have an absolute blast. There was a thread on a certain forum that ran for I don't know how many dozens (over a hundred?) of pages, with tales of the sort of shenanigans not seen since the days of BF1942. You can run around "mindlessly shooting each other", but you'll die quickly. Or you can play tactical and get much more out of it. When you engage in firefights where a single bullet can mean game over after hours of accumulating mad gear, you actually play like you've got something to lose, as opposed to just respawning and being in the thick of it again in 20 seconds like your typical shooter. The intensity that can bring is incredible for a game. I imagine about as close to the real thing as any digital representation of a battlefield has gotten.
It's also about as far removed from both CoD and BF as a you can get, and wouldn't garner the kind of following that it has, considering all of it's very obvious flaws and the fact that people are willing to overlook them, if there wasn't something more to it than you think. This has nothing to do with jimmies, I'm just trying to enlighten an ignorant motherf***** is all.
If the game realises it's ambition and all the kinks are worked out, it will be amazing.
Posted 07:46am 01/1/14
New:
Design: Balancing of player spawns (ongoing)
Server: Enhanced Server-side security & customization options
Design: .357 Magnum Speedloader should now spawn
Server: First Person only servers are now supported (Seperate Hive coming later on)
Fixed:
Design: Player corpses should no longer despawn upon disconnect
Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
Design: 357 Magnum spawning fixed
Posted 10:21am 01/1/14
me thinks thou doest protesteth too much
Posted 11:00am 01/1/14
Just trying to explain what you're missing out on mang, and also gauge why it didn't appeal to you specifically. No need to go all nerd rand with the memes and what not. We're all adults here.
Awesome.
Posted 11:02am 01/1/14
Posted 11:18am 01/1/14
Creepy...
Posted 12:47pm 01/1/14
ya don't have a clue mate. Cod and bf are both console games and their core gameplay is essentially the same. The only difference is that one has a bit more camping and spam than the other (aka vehicles). Dayz has more in common with a dislocated shoulder that always pops out in your sleep.
Posted 01:26pm 01/1/14
Posted 01:31pm 01/1/14
Posted 01:58pm 01/1/14
I just jumped back in and my vision is really blurry. I'm not bleeding, not hungry or thirsty. WTF.
Posted 03:16pm 01/1/14
Posted 03:46pm 01/1/14
Yep straight to a military or airport base and your good to go, very easy on low pop servers.
High pop servers sometimes feel like the hunger games around those areas lol
Posted 05:24pm 01/1/14
Posted 07:17pm 01/1/14
Posted 04:24pm 02/1/14
Not gonna log in for a while because I'm scared someone's gonna kill me and take my gun.
Posted 04:31pm 02/1/14
Posted 08:06pm 02/1/14
Posted 08:09pm 02/1/14
What's the best map going 'round at the moment? Will make sure I have it open on my phone next time I play.
Posted 08:54pm 02/1/14
Even though it has its broken moments, this game is so god damn fun. Oh Fpot, there are zombies, but they are somewhat broken in that they phase through walls but they don't zig zag anymore.
Posted 09:13pm 02/1/14
Posted 09:19pm 02/1/14
This one is a great map but it takes some power to drive it so may not be phone friendly. Also, the adds that run on that page are really load and intrusive.
http://dayzdb.com/map#3.060.116
This one is also good but doesn't show water points and such. Has no adds to bother you though. (Zoom right in to see how good this one is)
Great topo map
Zombies chase you from a long way off if you are in bright day light. They seem to be much less active at night which I'm happy about. Circle around them and hit them with something solid to kill them. Dont let them have a straight run at you or you will end up injured / bleeding.
Posted 09:50pm 02/1/14
Posted 09:58pm 02/1/14
edit: oh and a red backpack. Then I heard shooting so I bailed :P
Posted 09:59pm 02/1/14
Why run the map on your phone when you can just shift+tab on steam overlay open the web browser and have the map running on that...
Posted 10:04pm 02/1/14
However that never happened even once back in the day. I guess I'll just do whatever way ends up feeling easiest.
Posted 10:06pm 02/1/14
Posted 10:30pm 02/1/14
I dont think a few push-carts on the train line would be too much.
Posted 11:14pm 02/1/14
Funny you should say that...
Had the overlay up last night while near balota, steam chatting with a guy in the server trying to organise a meet up and give TS details, suddenly bullets. I quickly closed the overlay, but was already hit and at half health with bullets hitting all around, and I'm ashamed to say I logged, both in my pants and in the game.
Posted 01:30am 03/1/14
That's piss weak. You're not allowed to look at a map until you find one in game. I play hardcore survival, not pussy mode like you.
Posted 01:37am 03/1/14
Just bought it
Posted 03:35am 03/1/14
Posted 09:20am 03/1/14
"You're not allowed" are you for real? Shut up would ya, you are officially the first annoying d******* I have encountered on AG.
Posted 10:34am 03/1/14
lul, have fun piecing that jigsaw together and knowing where wells are in each town.
Posted 12:05pm 03/1/14
got a crowbar and some cans of food. and some weird mask hahah.
Posted 12:10pm 03/1/14
I do it the hardcore survival way, look for them, or use a lake and purification tablets.
I only ever go into towns if I really need to. Otherwise, I hunt animals and spend my time in the forest, waiting for hapless victims.
Posted 12:11pm 03/1/14
What to do next. Hmmmm.
Posted 12:40pm 03/1/14
Posted 01:07pm 03/1/14
Posted 03:34pm 03/1/14
Posted 03:35pm 03/1/14
Posted 04:05pm 03/1/14
I think your one of the few i from QGL/Ag I have on steam. Who else plays
Posted 04:44pm 03/1/14
possibly most of the people posting in the 'dayz' thread, but I could be wrong...
Posted 05:08pm 03/1/14
Low pop server for gearing up. high pop server once geared up to go around looking for trouble
I believe me and chav and chero and pabs are all pretty geared up atm (tho i think pabs is only partly) so we were going to head to a population centre and just secure a check point (like a building and the streets around it) and harass folks passing thru
Posted 07:32pm 03/1/14
Love FP only servers, s***'s a bit more hectic.
Posted 09:06pm 03/1/14
I'm really hoping this next patch hits soon, sick of teleporting back and then freezing resulting in me alt-f4ing, has ruined a lot of fun adventures because it happens about six times in a row.
I'll look at getting up a public TS tomorrow for folks to jump in and play some DayZ/other games, been meaning to do it for awhile now.
Posted 10:22pm 03/1/14
Ambushed some dudes at the NorthWest airfield on the FP server you were on, it's the only place I still Kill On Sight. I think the guy we shot alt-f4'd but the fact that bodies stay after death meant we got to loot all his s*** anyway. Still need to do something about alt-f4ing though as his mate got away.
Been having a lot of fun robbing people and then letting them go. It's weird how in DayZ hostility is the normal state of being, and so anything near kindness is treated as friendship. Everyone I've robbed has wanted to join me and go around with me. But I'm like Moe. I'm a well-wisher, in that I don't wish you any specific harm.
Posted 10:26pm 03/1/14
So apart from can openers which I hear are rare and useful, what sort of items should I always be picking up and holding onto? Do books do anything?
Posted 11:37pm 03/1/14
Things I usually try to go for are at least a bag, a jacket of some sort which offers four slots, good sized pants and a holster/flak jacket. These give me the necessary space to hold all my required items like magazines, food, water etc without having to play tetris. I'd also encourage you to keep a first aid kit on you at all times and if you happen to come across a yellow container box or ammo box definitely recommend keeping, they save on space and all you need to do is equip it to hand for access.
Posted 12:41am 04/1/14
a defibrillator and a axe.
Posted 01:47am 04/1/14
Seems like this fix no longer works. Mouse accel is back on for me, checked the file and that line is still in it. Anybody else have it revert back?
Posted 05:50am 04/1/14
that wasnt cool
But thats dayz and hostages get executed
Posted 03:38pm 04/1/14
Was quite brutal, would like to utilize the jail next time though...
Posted 04:21pm 04/1/14
Gold Jerry, Gold!
Posted 06:12pm 04/1/14
Posted 07:23pm 04/1/14
DayZdb map looking pretty colourful now.
Posted 12:17pm 05/1/14
Hows TS coming along
Posted 12:41pm 05/1/14
That video was posted by Origin yesterday too; god knows why it's a steam game...
Posted 01:35pm 05/1/14
You might get some $ from Youtube at this rate!
Posted 02:14pm 05/1/14
Hah nice video Joab, that's pretty much what I try to do now if I see someone wearing not too shabby gear (that won't kill me on sight) as I feel just shooting them kind of ruins the game. Of course everyone plays differently, but I try to be an interesting character that modifies behaviour on the situation.
Also, this video is awesome and shows the real potential of DayZ:
Posted 06:07pm 05/1/14
Posted 07:21pm 05/1/14
Posted 08:11pm 05/1/14
Posted 09:42pm 05/1/14
Posted 10:19pm 05/1/14
done. that spread sheet almost needs a sticky at the top of general, just below rules, im sure we have more then 21 users.
Posted 11:34pm 05/1/14
Posted 11:47pm 05/1/14
Posted 09:36am 07/1/14
Posted 03:20pm 07/1/14
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Posted 09:44pm 08/1/14
*edit* mind you as I say that I get disconnected
Posted 11:10pm 08/1/14
I have noticed the game is heaps smoother and walking uphill doesnt make me want to punch the screen anymore lol
Posted 09:29pm 12/1/14
Posted 11:19pm 12/1/14
Already up and running! http://www.ausgamers.com/news/read/3400380/ausgame rs-public-teamspeak-now-live-come-talk-games
Posted 03:14pm 23/1/14
I feel weak at the moment, The urge to purchase DayZ is strong.
97792466
also this made me lol http://kotaku.com/dayz-as-told-by-steam-reviews-14
Posted 04:06pm 23/1/14
"cat gunna survive too"
nice
Posted 06:56pm 23/1/14
Posted 08:06pm 23/1/14
Wow massive update
ts/detail/1406548720762270002
http://steamcommunity.com/games/221100/announcemen
Just to name a few
Posted 08:12pm 23/1/14
Posted 08:47pm 23/1/14
Posted 01:22am 24/1/14
Posted 08:20pm 24/1/14
Posted 10:30pm 24/1/14
Posted 10:54pm 24/1/14
Posted 11:08pm 24/1/14
have you been zero'ing it to range? ie. to 200 or 300?
Posted 11:08pm 24/1/14
Posted 09:10am 25/1/14