We sit down with Xbox Game Studios’ World’s Edge and Melbourne developer Tantalus to discuss the creation of Age of Empires III: Definitive Edition.
The Making of Age of Empires III: Definitive Edition
Where we fall in love with the turn-based RPG combat and new protagonist Ichiban Kasuga.
Yakuza Goes Full RPG In The Brilliant Yakuza: Like a Dragon
NBA 2K21 is the best basketball game around... but it's also the only one.
NBA 2K21 Review
We spent four hours with a ray-traced enabled build of Watch Dogs: Legion and were again, floored by its recruitment system. And realistic reflections.
Watch Dogs: Legion - We Go Hands-On With RTX On
Post by Eorl @ 11:06am 12/12/13 | 4 Comments
The arena shooter genre hasn't been gaining the most amount of attention in recent times, though it looks like that may change with game designer Cliff Bleszinski looking to create a new first-person arena shooter for Windows PC.

Speaking on popular podcast Pointless (via Polygon), hosted by former Attack of the Show host Kevin Pereira, Bleszinski told Pereira that "I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do." He also promised that it will be a "PC experience that will hearken back to a certain type of game that we cut our teeth on, if you know what I'm saying."

When questioned about the genre, Bleszinski said that the game won't be like any tpe of current first-person shooter that is popular these days - "a lot of these kids playing Call of Duty, I don't think they know what a proper arena shooter is," he explained.

Currently it is unclear whether this arena shooter is the same game that Bleszinski was previously teasing on social media sites, though he did reveal that there is currently no development team in place, and that he won't want or need a massive studio. The podcast interview also revealed that Bleszinski won't be going with a traditional publisher-developer arrangement, possibly suggesting a form of crowdfunding like Kickstarter.

"It would require a studio. But as much as I'm impressed with No Man's Sky, you know, that's four people," he pointed out.

"I don't want to work with the old guard, per se," Bleszinski continued. "I'll talk to them, have meetings. But the last thing I need is some mid-level marketing guy telling me that 'well, traditionally, this doesn't sell well, so we're concerned,' and all that. Because they're all rearward-looking, and it just drives me fucking batshit."

cliff bleszinskiarena shooterunrealcliffyb

Latest Comments
Posted 11:50am 12/12/13
More doing less talking is often how I feel when any big name developer starts banging on about anything.

This list includes,

Cliff Bleszinksi
Peter Molyneux
Posted 03:41pm 12/12/13
From the rhetoric about publishers being play it safe rearward looking etc, it sounds like he might be considering a crowdfunding campaign, in which case it's understandable that he'd want to be talking a lot about it to get a feel for what community reception would be like.

He clearly states that CoD is not his idea of an arena shooter, and that the aim is "PC experience that will hearken back to a certain type of game that we cut our teeth on", pretty bluntly implies Unreal Tournament and perhaps Quake 3 inspiration.

I wonder if a successful Titanfall mightn't make something like that seem more viable to publishers.
Posted 06:57am 13/12/13
Something like the older Unreal Torney 1 game would be nice.
Posted 07:40am 13/12/13
Commenting has been locked for this item.