It's been a while since we spoke about Avalanche Studios' Mad Max videogame, but today we have a plethora of great information for you derived from a chat we had with Senior Game Designer, Emil Kraftling, and Community Manager, Tomas Wiborgh.
We talk about a lot of Max-related stuff, including where any elements from the movies fit in, how fuel and vehicles might work as an economy, character and player trepidation with NPCs in the wasteland and, importantly, why we haven't seen or heard anything about Max's dog.
"Well, we haven’t announced all of the characters yet. That’s all I can say," teased Kraftling when we asked about the dog.
Click here for our full
Mad Max developer interview.
Posted 06:08pm 06/12/13