Nintendo is once again tapping into the nostalgic Legend of Zelda crowd with their latest return to the adventures of Link in The Legend of Zelda: A Link Between Worlds, a follow-up to the 1991 Super NES classic The Legend of Zelda: A Link to the Past. You'll find yourself once again conquer new dungeons, fresh puzzles, and experiencing new gameplay mechanics with the chance to turn into a 2D drawing and walk along walls.
To help us see our way forward is Zelda fan Jickle, armed with his trusty 3DS and a pair of nostalgia goggles to see just what Nintendo has added to their popular formula.
Rarely does a game feel so utterly dedicated to being enjoyable all the way through. Even the most stalwart, traditionalist series fan should be able to appreciate A Link Between Worlds for what it is: the most interesting new Zelda game since Wind Waker.
Find out more in
The Legend of Zelda: A Link Between Worlds review.
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Posted 02:14pm 27/11/13
They're still 3D which look imo very odd. They chose a similar style of the other zelda DS games and while I got used to them they looked terrible. I have no idea why though, beceause honestly yoshi's island on the DS looked great.
Posted 02:22pm 27/11/13
Save points are everywhere. I've been playing in 20 and 30 minute spurts, and that's so far been enough to complete every dungeon. Last night I walked from one dungeon to the next, and passed a save point at the dungeon I left, one at the start of death mountain, and another just before the dungeon entrance. The dungeons take about that long that I've been able to nicely fit my play sessions around getting a dungeon done.
If there's no save point nearby, you'd just ring a bell and get flown to one - the nearest one if you want. But since it's the 3DS anyway, you can just pause the game, close the lid, and leave it there. It'll basically only be a problem if you keep swapping games/apps.
Posted 02:51pm 27/11/13
Cool so I can do this over the toilet
Posted 03:14pm 27/11/13