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Post by Eorl @ 11:02am 27/11/13 | 12 Comments
Nintendo is once again tapping into the nostalgic Legend of Zelda crowd with their latest return to the adventures of Link in The Legend of Zelda: A Link Between Worlds, a follow-up to the 1991 Super NES classic The Legend of Zelda: A Link to the Past. You'll find yourself once again conquer new dungeons, fresh puzzles, and experiencing new gameplay mechanics with the chance to turn into a 2D drawing and walk along walls.

To help us see our way forward is Zelda fan Jickle, armed with his trusty 3DS and a pair of nostalgia goggles to see just what Nintendo has added to their popular formula.
Rarely does a game feel so utterly dedicated to being enjoyable all the way through. Even the most stalwart, traditionalist series fan should be able to appreciate A Link Between Worlds for what it is: the most interesting new Zelda game since Wind Waker.
Find out more in The Legend of Zelda: A Link Between Worlds review.



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Latest Comments
Raven
Posted 11:32am 27/11/13
Without a doubt one of the best Zelda games in a long time. I've been slowly playing through it - and that's the great thing about it being on the 3DS - that I don't have to sit down and play it in long sessions.
TufNuT
Posted 11:46am 27/11/13
yeah I ahve been enjoying it as well. really impressed with what they have done with it.
glynd
Posted 11:55am 27/11/13
Good review. Can't wait to pick this one up. I've been playing through Tearaway over the last week. Loving it. Hoping to finish that off and then I'll jump on ALBW.
fryzeegunner
Posted 12:03pm 27/11/13
look forward to it
greazy
Posted 12:09pm 27/11/13
How are the graphics? They look stupidly bad. I don't know why nintendo has a 3D fetish. This would have looked amazing with 2D graphics.
Steve Farrelly
Posted 12:19pm 27/11/13
greazy, it's isometric for the majority of the game in the over-world, exactly like the SNES original, only slightly more polished. They look great to me
Raven
Posted 12:43pm 27/11/13
In stills the graphics might look a bit ditzy, but when animated they really look fluid and great. It's the subtleties in the way the characters move and pivot, and that clothing shifts etc with the animation style in motion that really makes it work well.
Mosfx
Posted 02:05pm 27/11/13
How many hours did it take for you to finish the game, and what is the save progression like, does it let you save whenever and then put you back to the start of a dungeon?
greazy
Posted 02:14pm 27/11/13
greazy, it's isometric for the majority of the game in the over-world, exactly like the SNES original, only slightly more polished. They look great to me

They're still 3D which look imo very odd. They chose a similar style of the other zelda DS games and while I got used to them they looked terrible. I have no idea why though, beceause honestly yoshi's island on the DS looked great.
Raven
Posted 02:22pm 27/11/13
How many hours did it take for you to finish the game, and what is the save progression like, does it let you save whenever and then put you back to the start of a dungeon?

Save points are everywhere. I've been playing in 20 and 30 minute spurts, and that's so far been enough to complete every dungeon. Last night I walked from one dungeon to the next, and passed a save point at the dungeon I left, one at the start of death mountain, and another just before the dungeon entrance. The dungeons take about that long that I've been able to nicely fit my play sessions around getting a dungeon done.

If there's no save point nearby, you'd just ring a bell and get flown to one - the nearest one if you want. But since it's the 3DS anyway, you can just pause the game, close the lid, and leave it there. It'll basically only be a problem if you keep swapping games/apps.
Mosfx
Posted 02:51pm 27/11/13
I've been able to nicely fit my play sessions around getting a dungeon done.


Cool so I can do this over the toilet
Jickle
Posted 03:14pm 27/11/13
Mosfx - it took me fifteen hours. I was very thorough and got sidetracked a fair bit. Raven covered the save system well. :)
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