Games industry icon John Carmack has resigned from his position at id Software, the company he co-founded in 1991 and where he is credited with having created some of the most influential software in the business over the years with his work on the likes of the Doom and Quake games.
The news comes not long after he was announced as the new Chief Technology Officer at virtual reality startup Oculus, which became the foundation of a new Dallas, Texas, office for that company. According to a brief acknowledgement
on Twitter Carmack indicates that he had "wanted to remain a technical adviser for Id, but it just didn't work out".
GI International reports on an official statement from id Software Creative Director Tim Willits, regarding Johns departure:
"John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio," Willits said. "John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well."
Since the company's 2009 acquisition by Zenimax Media, id Software has seen almost its entire old guard having moved on; with former CEO Todd Hollenshead having also stepped out
earlier this year, Willits remains one of the only remaining staff from the Doom era.
id Software is known only to be working on Doom 4, which was announced prematurely all the way back in 2008 and has reportedly undergone at least one
major restart since then.
Carmack has expressed a desire to continue his popular and highly technical keynote presentations at the annual QuakeCon festival, explaining that "If they don't want me to talk on stage at Quakecon next year, we'll just have to fill up the lobby like the old days"
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Posted 10:29pm 23/11/13
125fps or GTF-Oh he's gone.
Posted 10:44pm 23/11/13
the guy has a mind like a perfectly oiled machine.
I don't know if he wasted it away or if he succumbed to a corp contract that ensured his demise
Posted 11:02am 24/11/13
I believe you'll find he wanted a minimum of 60fps. He uses vsync a lot. Whether on consoles or 3D, vsync dominates.
In an environment with vsync at 60fps; if for any reason the same goes to 59fps, then the total framerate drops to 30fps, the next fraction of 60fps.
Posted 11:22am 24/11/13
VSync in Quake causes serious input lag. I'm guessing it happens on all games across all platforms but isn't noticed because they're not as demanding as Quake.
Anyone able to shed light on that one?
Posted 12:01pm 24/11/13
VSync causes the input lag. There are various levels of buffering to fix certain unwanted issues with Vsync, each causing more input lag.
GSync coming out early next year will alleviate that as the monitor will refresh as each frame has been rendered. So, variable refresh rate to match variable FPS.
Posted 09:58pm 24/11/13
Hypercolor T shirts were more useful.
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Posted 12:44am 25/11/13
Going further forward, I don't know that there's any other Doom 2 or even Quake era peeps still there.
Like the Diablo team at Blizzard, there's really only the loosest connection from the company how it is today, and the team that made those original genre-defining games.
Not saying that Doom 4 couldn't still be great: it's a popular brand with Zenimax dollars behind it that may well have attracted a lot of talented new blood to the studio, but imo now with Carmack out the door, it's very much id Software in name-only.
Posted 01:15am 25/11/13
It's no surprise that original members of these successful companies are no longer there. I'm not sure if I would turn up to work everyday if I already had more money than I could ever spend.
Posted 08:32am 25/11/13