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Post by Dan @ 08:21am 23/11/13 | 19 Comments
Games industry icon John Carmack has resigned from his position at id Software, the company he co-founded in 1991 and where he is credited with having created some of the most influential software in the business over the years with his work on the likes of the Doom and Quake games.

The news comes not long after he was announced as the new Chief Technology Officer at virtual reality startup Oculus, which became the foundation of a new Dallas, Texas, office for that company. According to a brief acknowledgementon Twitter Carmack indicates that he had "wanted to remain a technical adviser for Id, but it just didn't work out".

GI International reports on an official statement from id Software Creative Director Tim Willits, regarding Johns departure:
"John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio," Willits said. "John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well."
Since the company's 2009 acquisition by Zenimax Media, id Software has seen almost its entire old guard having moved on; with former CEO Todd Hollenshead having also stepped out earlier this year, Willits remains one of the only remaining staff from the Doom era.

id Software is known only to be working on Doom 4, which was announced prematurely all the way back in 2008 and has reportedly undergone at least one major restart since then.

Carmack has expressed a desire to continue his popular and highly technical keynote presentations at the annual QuakeCon festival, explaining that "If they don't want me to talk on stage at Quakecon next year, we'll just have to fill up the lobby like the old days"



id softwarejohn carmackoculus





Latest Comments
Lithium
Posted 08:27am 23/11/13
Well damn. Wonder what his plan is now.
Dan
Posted 08:51am 23/11/13
He's the CTO of Oculus, so presumably spearheading the software behind the VR revolution. As far as we know, he's also still involved with his rocket engineering company Armadillo Aerospace as well.
ravn0s
Posted 10:23am 23/11/13
i thought armidillo closed down
ph33x
Posted 01:03pm 23/11/13
Halted indefinitely due to financial reasons after they lost a few rockets in flight/launch.
Saint
Posted 02:03pm 23/11/13
eski
Posted 03:01pm 23/11/13
Haha Saint, that's awesome
dais
Posted 05:10pm 23/11/13
This is huge news. I hope he still speaks at Quakecon too.
koopz
Posted 08:44pm 23/11/13
I still don't know for sure if he held iD back, or if iD held him back..
DeadlyDav0
Posted 10:25pm 23/11/13
Doom 4, f*** yeah.
Zy
Posted 10:29pm 23/11/13
Wasn't he the one saying we don't need more than 60fps? Then changed his mind to 30 later?

125fps or GTF-Oh he's gone.
koopz
Posted 10:44pm 23/11/13
yeah he lost me there eh...


the guy has a mind like a perfectly oiled machine.


I don't know if he wasted it away or if he succumbed to a corp contract that ensured his demise
ph33x
Posted 11:02am 24/11/13
Wasn't he the one saying we don't need more than 60fps? Then changed his mind to 30 later?

125fps or GTF-Oh he's gone.

I believe you'll find he wanted a minimum of 60fps. He uses vsync a lot. Whether on consoles or 3D, vsync dominates.

In an environment with vsync at 60fps; if for any reason the same goes to 59fps, then the total framerate drops to 30fps, the next fraction of 60fps.

“I fought the crusade for 60fps locked frame-rate on the last generation and there are a lot of significant sacrifices that get made along the way,” Carmack says, referring to id’s long development of Rage. “There were constant battles of "we can't do that particle effect here" and "we can't have more creatures there". The game would have been better if you could just say, alright, 90 per cent of it is 60fps but 10 per cent is going to be awesome and be a little bit lower frame-rate but we didn't really have that option because dropping down to the stuttering mess of going [from] 60 to 30 is a cliff you fall off of and we weren't willing to do that..quote>
http://www.pcgamesn.com/john-carmack-its-time-start-pushing-forward-these-higher-frame-rate-lower-latency

If you're implying that John Carmack is on the 'you can't see past 60fps' bandwagon, you'd have to cite that as he is extremely knowledgeable.
Zy
Posted 11:22am 24/11/13
I believe you'll find he wanted a minimum of 60fps. He uses vsync a lot. Whether on consoles or 3D, vsync dominates.

VSync in Quake causes serious input lag. I'm guessing it happens on all games across all platforms but isn't noticed because they're not as demanding as Quake.

Anyone able to shed light on that one?
ph33x
Posted 12:01pm 24/11/13
VSync in Quake causes serious input lag. I'm guessing it happens on all games across all platforms but isn't noticed because they're not as demanding as Quake.

Anyone able to shed light on that one?

VSync causes the input lag. There are various levels of buffering to fix certain unwanted issues with Vsync, each causing more input lag.

GSync coming out early next year will alleviate that as the monitor will refresh as each frame has been rendered. So, variable refresh rate to match variable FPS.
Obes
Posted 09:58pm 24/11/13
VR revolution

Hypercolor T shirts were more useful.
Obes
Posted 10:02pm 24/11/13
p.s. That means all the original founders are gone?
Dan
Posted 12:44am 25/11/13
Obes: As far as I know Kevin Cloud is still kickin' it there, although I don't think he was a founder in the financial sense, and Donna Jackson, the original receptionist. After them though, I think Tim Willits is the next most long-serving person at the studio.

Going further forward, I don't know that there's any other Doom 2 or even Quake era peeps still there.

Like the Diablo team at Blizzard, there's really only the loosest connection from the company how it is today, and the team that made those original genre-defining games.

Not saying that Doom 4 couldn't still be great: it's a popular brand with Zenimax dollars behind it that may well have attracted a lot of talented new blood to the studio, but imo now with Carmack out the door, it's very much id Software in name-only.
deadlyf
Posted 01:15am 25/11/13
I think the only reason Carmack stuck around for so long was because he loved the job, now he has simply found something he loves more.

It's no surprise that original members of these successful companies are no longer there. I'm not sure if I would turn up to work everyday if I already had more money than I could ever spend.
deeper
Posted 08:32am 25/11/13
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