The team behind the long-in-development Black Mesa, a "re-envisioning" of Valve's original Half-Life, will bring its game to Steam as a commercial product, the developer announced today through its official forums
. Interestingly, they will be doing this using a new Source Engine.
"We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money" stated the devs on their post
. "For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game."
"Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help."
As well as the soon-to-be-released paid version, which has been said to be at a "relatively low price", the dev team has also promised a a completely new free version of the game, with plans to open source maps and certain assets to the modding community.
"Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out."
For those eager to hear any news on the Xen portion of the game, the Black Mesa developer has stated that development is continuing along nicely, with the past year having been spent on bringing the title to a newer version of Valve's popular Source Engine. "The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans," the team says.