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Post by Steve Farrelly @ 12:36pm 19/11/13 | 3 Comments
Out at this year's BlizzCon, AusGamers was given a chance to chat with the PC Diablo III: Reaper of Souls team's Jesse McCree and friend of the site, Leonard Boyarski.

Obviously discussion centred around their forthcoming expansion where the team has given itself the goal of not only pushing the game forward, but addressing as much of the concern fans had over vanilla Diablo III as possible, all while maintaining Blizzard's vision for modern-day Diablo. We tackle co-development between the PC and console team, Adventure Mode and Nephalim Rifts and how they work in an already randomised game and ask the all-important always-on for PC question, plus much more.

Click here for our Diablo III: Reaper of Souls PC team interview.



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Latest Comments
Denthor
Posted 10:05pm 19/11/13
Local Servers...... why wasn't that asked about? Why would i ever look at diablo 3 when other games offer a better experience? If indie devs can do it - blizz can, no excuse.
carson
Posted 10:25pm 19/11/13
I like when probed about always online they spout some bulls*** about being able to connect to friends, or always having your characters there if you want to play them again in 10 years. I mean, come on guys, worst f*****g PR spinning bulls*** ever.

I wish you asked them why it is that they didn't make it always online for console if they wanted them to have the same features?

I've lost a lot of respect for Blizzard since Diablo 3. It just seems like they don't really give a f*** about the community anymore.
Jboy
Posted 01:13am 20/11/13
No wonder I'll never buy this game, Blizzard is just as stubborn and stupid as ever. I used to have a lot of respect for this company but after Warcraft 3 everything tastes bad for me.

They want all the "best" for the PC gamers but not the same for Console ones, it's obvious they're trying to avoid piracy, no excuse will change that.
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