America is set to see the launch of the first next-gen console in just under 24 hours, with Sony's PlayStation 4 taking the first dive to eager consumer hands.
To help potential buyers understand exactly what Sony's PlayStation 4 has to offer, a new seven minute long launch video has been offered up giving a taste of what is to come for the soon-to-be generation shift. With Mirror's Edge 2, Infamous: Second Son, DriveClub, Watch_Dogs and more awaiting players next year, its definitely the right trailer to get you pumped.
Alongside the launch trailer, several reviews are now coming in for the PlayStation 4 exclusive titles Knack, Resogun and Killzone: Shadow Fall plus the console itself. While we won't be getting our reviews up until a bit later, you can check out a snippet of what to expect from the launch of Sony's next-gen.
So what does playing a PlayStation 4 feel like? Quite honestly, it's a lot like the PlayStation 3. There's a noticeable bump in graphics, of course, but it's logical to assume the real heavy hitters won't have their day until we're deeper into the system's life cycle. Like I mentioned earlier, the jump in visuals is not as dramatic as it was going from SD to HD. Also, PC gamers with the luxury of a souped-up machine probably won't be much impressed at all. It's also worth mentioning that some cross-platform games like Assassin's Creed IV: Black Flag don't look nearly as good as PS4-exclusive games like Killzone: Shadow Fall.Joystiq:
The DualShock 4 is one of the most comfortable controllers I've ever held. It abandons the long-maintained DualShock design for something much more ergonomic. Specifically, the DualShock 3's tapered prongs have been replaced by more bulbous and natural handles. Even better, the back of the controller is made of a textured, but not rubberized plastic that offers great grip. The D-pad directions are spaced more closely together, and there's a nice divot in the middle that gives the thumb a natural place to rest. The analog sticks are spaced slightly further apart, and they now feature concave bowls on top, preventing the slippage common with the DualShock 3. Speaking of slippage, the DualShock 3's convex triggers are gone, and in their place are delightfully concave triggers that do a much better job of cradling your all-important shooting fingers. The shoulder buttons, meanwhile, have become more rounded and are just a bit larger. The face buttons and Home button are basically unchanged.
Killzone: Shadow Fall:
Nine years ago, the first Killzone game offered us an unforgettable, iconic image: a gas-masked space Nazi, eyes glowing a malevolent ochre, standing under a cherry blossom tree. A strong start - and yet since then, the series has been groping for an identity that could live up to that look and set it apart from its FPS peers. It's never quite found it.
It's all the more frustrating that Shadow Fall fails to establish that identity, because it gets so close in its early design and themes. It sets up an open-ended tactical shooter in a cynical world of sci-fi realpolitik - and then bottles it, taking the easy escape route of another suicide mission into empty spectacle. There's a lack of confidence here that contrasts starkly with Guerrilla's dazzling, sure-footed command of the new hardware. It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.
As much as I enjoyed my online time with Killzone: Shadow Fall--and as much as I will enjoy lots more time with it, unlocking perks that allow me to personalize my weapons--I missed Killzone 3's jump pack, which brought a nifty nimbleness to the battlegrounds. I missed it in Shadow Fall's disappointing single-player campaign, too, which sorely needed a shot of adrenaline. Where I look back fondly on Killzone 2's finest single-player moments, the moments I recall here are those in which I wandered through corridors and rocky meadows wondering where the bad guys were. Luckily, Guerrilla Games remembered what drew me and many others to the front lines of online war, and it's here that Shadow Fall emerges from the rubble and flies into the electric skies.
With the way it looks and how simple it is, it’s easy to think Knack is a game for kids. And while that may be the intent, it doesn’t make Knack any less dull. Whether you’re five or 25, Knack is boring throughout its 10-hour duration. If you’re looking for something to introduce you to the PlayStation 4, there are far better options than Knack.Destructoid:
Knack is a good-looking game, though there are some inconsistencies that pop up from time to time to remind you that you’re looking at a launch title. Watching Knack command the thousands of individual relics that make up his body is like watching the PS4 flexing its graphical muscle -- he’s a walking special effect. Bright colors, high-resolution textures, and highly-detailed enemies make Knack look like an animated CG film in places. At times, all of this combines with lovely backdrops and impressive lighting to make for some of the best visuals I've ever witnessed coming from a videogame console.
Although you can race through the game on the rookie setting, firing blindly as you go, to work your way across harder difficulties or to get a proper foothold on the high-score table you're going to need to pay attention to the near-ceaseless stream of information lobbed back at you - much of it coming via a calm computer voice that updates you through the speaker in the DualShock 4.IGN:
Resogun promotes aggression through score multipliers that reset if you don’t score kills frequently enough, though not the reckless sort. You’ll have to play skillfully and without a moment of downtime. This need for speed couples well with Resogun’s boost feature, which lets you travel through enemies, and triggers an area-of-effect attack when you drop back to normal speed. Timing your boosts to escape danger or destroy a massive cluster of enemies requires foresight and restraint, and pulling it off always feels great. When a game’s goals directly inform its mechanics as Resogun’s do, that’s a sign of terrific game design.