Ordinarily tech enthusiasts have to wait until after a product launch to tear a device open and take a look at its inner workings, but the folks at Sony are apparently so proud of their upcoming PlayStation 4 console that they've pre-empted the usual process with an inside-look of their own.
In a video published by Wired, Sony Engineering Director Yasuhiro Ootori dons the white gloves and pulls apart the new console piece by piece, and identifies and describes the function of each component.
Ootori-san reminds us that the 2.5" 500GB harddrive will be user-replaceable with a faster or larger capacity model, and that the power supply is built into the chassis, eshewing the need for a large external power brick.
Check it out below. The PlayStation 4 launches in Australia on November 29 2013, shortly after its November 15 North American debut.
Posted 10:15am 08/11/13
Posted 01:12pm 08/11/13
this console is already so thin, i'm not sure how they're going to do a slim model.
Posted 01:32pm 08/11/13
looks like someone whipped down to umart and bought some parts and threw it together over a few beers
Posted 02:09pm 08/11/13
Posted 02:16pm 08/11/13
Posted 02:23pm 08/11/13
Yeah, a mini ITX system is smaller and can be much faster.
Posted 02:30pm 08/11/13
Posted 02:47pm 08/11/13
Posted 03:15pm 08/11/13
This.
How would a decent mini ITX rig compare in price to the ps4?
Posted 03:33pm 08/11/13
It would probably cost more. There's a few levels to fight the gaming tech war on.
Cost/Performance = PS4 wins.
Exclusives = Apparent PS4 win (even though I don't like any console exclusive besides Mario and Gran Turismo)
Performance/Performance = PC always wins.
Posted 03:45pm 08/11/13
Posted 04:41pm 08/11/13
This, plus the use of inferior hardware to reduce that loss. Consoles also benefit from dev's having half a decade or more to milk the s*** out of the performance offered by that hardware.
Posted 04:47pm 08/11/13
and they seem to be
- to supposedly protect the IP and capital rights of the team or independent publishing to the platform through user account management and other server-side firmware/account integrity checks
- by integrating non-transferable media checksums into installation licensing and runtime checks
- to squeeze as much longevity and performance out of the graphically intensive hardware for the life of the hardware expectancy out in consumer land as possible
it seems to be the sole reason why game publishing is fragmented into various collective publishing platforms due to developer angst
Posted 05:01pm 08/11/13
Stopping moders from opening the box is a non-issue. It is what they do to the hardware/software that they care about. I'm eager to watch the hax0r wars for the two new systems too how long it takes to bust the system wide open, if at all.
Posted 05:17pm 08/11/13
This is true at the beginning of the console's life, but the hardware quickly becomes cheaper, and they begin to make money from the initial purchase...
Sony would be making a much smaller loss (if they're making a loss at all) this time around than they did last time - the PS3 was super expensive to make because it had a BDROM drive... now they're a dime a dozen, and the only really expensive part of the PS4 is the CPU/Memory.
Posted 05:57pm 08/11/13
Posted 06:07pm 08/11/13
http://imgur.com/AMvCO38
Posted 06:16pm 08/11/13
Posted 06:24pm 08/11/13
Posted 07:12pm 08/11/13
same. i'm hoping some of sony's first party developers will be announcing their games soon.
apparently there's going to be a huge game reveal event on launch day and there should be some announcements during the VGA's.
last edited by ravn0s at 19:12:52 08/Nov/13
Posted 08:21pm 08/11/13
Ummmm they are both s***e
The only reasons to buy a console are Naughty Dog and MGS exclusives imo
Posted 08:39pm 08/11/13