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Post by Dan @ 04:29pm 29/10/13 | 16 Comments
As we edge ever-closer to the holiday season launch dates of Sony and Microsoft's new games consoles, the noise from fanboys comparing the theoretical performance of their system of choice continues to grow louder. Today however, they have something a little more substantial to chew on, as the review embargoes for EA's multiplatform shooter Battlefield 4 (AusGamers 9.4/10) have lifted and the tech-heads at Digital Foundry have published the first of their popular platform face-off articles to feature both the Xbox One and PlayStation 4.

The Digital Foundry article confirms one of the bigger rumours buzzing around this last week: that the Xbox One version of Battlefield is running at a native screen resolution of 720p, while PlayStation 4 is pushing 900p. However, Sony's additional pixels are the easy victory most would presume, as DF notes the PS4's software scaling to 1080p leaves a blurry after-taste, whereas the Xbox One stays sharp --albeit with more jagged edges.
As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.
Both consoles were said to maintain a reasonably steady 60FPS in the single-player campaign, but dropped under quite frequently in large multiplayer matches.

The PC version of course, is the clear victor in all aspects when running on Ultra versus the console's apparent High settings:
On the merits of what we've seen so far, Battlefield 4 is already set to be a formidable launch window effort from DICE. Our observations so far reveal a clear gap in fidelity between PC and PS4, and again to Xbox One, but sub-pixel break-up aside, based on what we've seen so far, the Microsoft console manages to hold up despite the undeniable, quantifiably worse metrics in terms of both resolution and frame-rate.
Check out DF's video comparison below, and read the full article for a whole bunch of close-up screenshot comparisons.

battlefield 4diceea

Latest Comments
Posted 04:34pm 29/10/13
I hate consoles however considering Video Card for the PC on high settings cost about the same as a console you would hope that the PC wins lol!
Posted 04:34pm 29/10/13
lol asif there was any doubt the PC would win *eye roll*
Posted 04:36pm 29/10/13
High-end PC's winning isn't really the contentious point, it's more that the two consoles are (in this instance) a lot closer in end-result that a lot of number-comparers were speculating.
Posted 05:39pm 29/10/13
I believe they're using the same chip though right? It'd come down to outright clocks and OS/Hypervisor overheads between the two really.

If it's the case where they are using VSync as consoles normally do, then any drop in frame rate below 60 should instantly go to 30fps and be quite noticeable and annoying.

This is the level they're already at now, with consoles that haven't been released yet. PC Master Race.
Posted 05:44pm 29/10/13
PS4 has much faster ram I believe, which would be the main difference.

The contrast on the xbox seems rather jarring, if it wasn't for that slight fuzzyness of the PS4 it'd be well a head. A lot of these issues though could be ironed out with subsequent software updates which both consoles are likely to provide shortly after release.
Posted 06:09pm 29/10/13
So the XO and PS4... aren't the games full HD, as in native 1080p?

They're just scaled as such, like the predecessors?
Posted 06:14pm 29/10/13
man the big thing i got was the xbone seems to have nicer blacks, and more bolder colours
Posted 06:16pm 29/10/13
"man the big thing i got was the xbone"

Holy hell.
Posted 10:56pm 29/10/13
Is this a joke. These consoles aren't next gen... Might just stick to PC.
Posted 11:24pm 29/10/13
Posted 01:35am 30/10/13
I herd all the demo monitors were 720p for console so how can they tell if one is 720 or 900p......
Posted 07:37am 30/10/13
These direct comparisons are kinda pointless as the developers main goal would be parity between the consoles and in this case it looks like they manipulated the resolutions to maintain 60fps. I mean the xbone is running at 1280x720 yet the ps4 is at 1600x900 both at 60fps - kinda telling on raw power of the machines. It also has not included multiplayer at all - which could possibly have the most disparity.

It'll be the exclusives that will highlight the respective consoles strengths. I really can't wait to see what naughty dog do with it - or conversely what halo looks like.

Also it looks like MS are doing some shady stuff with relation to CoD: Ghosts and review embargoes -
Posted 09:05am 30/10/13
only 720p?!??!!?

you can't have fun at 720p, everyone knows that!!!!
Posted 09:53am 30/10/13
I herd all the demo monitors were 720p for console so how can they tell if one is 720 or 900p......

Yeah, because everyone has a 1600x900px TV.

Neither console looks realistic so why the nitpicking over minor differences of graphics. A good looking game that is s*** to play is always going to be s*** to play.
Posted 01:30pm 30/10/13
Is this a joke. These consoles aren't next gen

They are compared to the current crop of consoles. I don't think being better than a well specced PC was ever an expectation for any console ever, but thats not really the point of consoles. The two aren't mutually exclusive, you can have a console AND a good PC and enjoy the best of both worlds.

Also it looks like MS are doing some shady stuff with relation to CoD: Ghosts and review embargoes

Nothing new about review embargoes, thats pretty much par for course these days. For example, I had Batman: Arkham Origins already purchased and in my hands before there were even any reviews on Metacritic due to embargoes.
Posted 12:49pm 30/10/13
Driving games, indie games, party/social games, arcade fighters. IMO that's where the real benefit's to having a console are, not FPS.
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