We've known for some time that publisher Electronic Arts has adopted the powerful Frostbite Engine tech from its Swedish subsidiary DICE, as the defacto technology that many of its upcoming non-sports titles, and according to comments from DICE Technical Director Johan Anderson, those titles number more than 15.
The number was casually offered in a Twitter response to a fan question about utilising the benefits of AMD's recently revealed Mantle API across Frostbite 3 games, to which Anderson replied "yes the plan is once Mantle in #BF4 is done it's part of Frostbite & Mostly 'out of the box' to use the rest of our 15+ games"
DSOGaming points out seven of EA's currently announced titles known to be in active development on Frostbite tech, which include Battlefield 4, Mirror’s Edge 2, Star Wars Battlefront, Need For Speed: Rivals, Dragon Age: Inquisition, Plants vs. Zombies: Garden Warfare, and the next Mass Effect game, then the upcoming free-to-play Command & Conquer game would make eight.
It seems unlikely that performance benefits from Mantle would be retroactively pushed out to older, Frostbite 2.0 engine games like Battlefield 3 and need for Speed: The Run, but DICE is also known to be working on a Frostbite GO engine tailored to mobile devices, so perhaps there'll be some mantle action there also.
DSO also notes
another tweet from Anderson that confirms that all of Frostbite 3 does not have any optimisations that work on Windows 8.1 and not Windows 8, so no rush for eager BF4 players to upgrade to Microsoft's latest OS update there.
Posted 04:12pm 24/10/13
I'm doubtful on this as most mobile devices aren't accelerated with AMD hardware. IIRC AMD doesn't have a mobile chip at all, except laptop targeted stuff.
Posted 05:58pm 24/10/13
Posted 09:17am 25/10/13