Developer Infinity Ward
has revealed the "official" PC specifications for their dog-infused title Call of Duty: Ghosts, ensuring that everyone is ready to go come November 5th.
Change-wise, nothing is really different from Nvidia's specs posted earlier this month, sticking with supporting only x64-bit operating systems. The only major change seems to be hard drive space, which has reduced from 50GB to 40GB, so if you were sweating about squeezing those last gigabytes on your hard drive need not worry anymore. Minimum specs are as follows:
OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel Core 2 Duo E8200 2.66 GHz / AMD Phenom X3 8750 2.4 GHz or better
Memory: 6 GB RAM
Hard Disk Space: 40 GB
Video: NVIDIA GeForce GTS 450 / ATI Radeon HD 5870 or better
Sound: 100% DirectX 9.0c compatible 16-bit sound card
Internet: Broadband Internet connection for Steam and Online Multiplayer.
No word on the recommended specs, however going by Nvidia's previous "unofficial" specs, a GTX 780 or ATI equivalent should get you by easy enough. Infinity Ward is touting the PC version "of Call of Duty: Ghosts is set to be one of the best Call of Duty experiences ever." It will hit alongside the Wii U, PlayStation 3 and Xbox 360 version on November 5th.
Is your PC ready? Let us know in the comments below.
Posted 01:08pm 24/10/13
Posted 01:45pm 24/10/13
I remember seeing some recommended specs (not sure if made up) which recommended a 3GB graphics card. Couple that with 40-50GB of game data, you have a ton of high res textures. Dropping 10GB out of it so easily would bolster my point, as compressing an image is relatively easy compared to remodeling.
Posted 01:48pm 24/10/13
Posted 01:56pm 24/10/13
Posted 02:28pm 24/10/13
Posted 06:05pm 24/10/13
Still, I'll probably buy it for $15 bucks from Russia, like I did with Modern Warfail 3. Let's hope that this time the tiny-ass FoV doesn't give me a migraine.
Posted 06:19pm 24/10/13
BF4 is 64 only, and a recent WoW patch also screwed up the way 32bit would launch. They fixed 2 hotfixes later, but I reckon they're testing the waters for the future.
Lots of game hacks are typically build for 32bit exe's as well so doing this will temporarily lessen the in-game grief.
I haven't looked at physical RAM usage for a long time as I have plenty spare, but I'd assume we must be hitting 3+GB in games by now. That + Windows and you're outta RAM.
Posted 07:00pm 24/10/13
I'm sure you'd be hard pressed to find a 32bit processor capable of running new release AAA games these days.
Posted 07:09pm 24/10/13