We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
GeForce RTX 4060 Preview - Cyberpunk 2077, RT, and DLSS 3!
On emergent gameplay, canon, era and period and on Kay and Nix's relationship, among much more!
Star Wars Outlaws - The Big Massive Interview
Post by Eorl @ 12:47pm 24/10/13 | 9 Comments
Developer Infinity Ward has revealed the "official" PC specifications for their dog-infused title Call of Duty: Ghosts, ensuring that everyone is ready to go come November 5th.

Change-wise, nothing is really different from Nvidia's specs posted earlier this month, sticking with supporting only x64-bit operating systems. The only major change seems to be hard drive space, which has reduced from 50GB to 40GB, so if you were sweating about squeezing those last gigabytes on your hard drive need not worry anymore. Minimum specs are as follows:
OS: Windows 7 64-Bit / Windows 8 64-Bit
CPU: Intel Core 2 Duo E8200 2.66 GHz / AMD Phenom X3 8750 2.4 GHz or better
Memory: 6 GB RAM
Hard Disk Space: 40 GB
Video: NVIDIA GeForce GTS 450 / ATI Radeon HD 5870 or better
Sound: 100% DirectX 9.0c compatible 16-bit sound card
Internet: Broadband Internet connection for Steam and Online Multiplayer.
No word on the recommended specs, however going by Nvidia's previous "unofficial" specs, a GTX 780 or ATI equivalent should get you by easy enough. Infinity Ward is touting the PC version "of Call of Duty: Ghosts is set to be one of the best Call of Duty experiences ever." It will hit alongside the Wii U, PlayStation 3 and Xbox 360 version on November 5th.

Is your PC ready? Let us know in the comments below.



call of duty: ghostspc specificationsinfinity ward
Buy now from ozgameshop.com Only AUD$10.99!
(compare all prices)





Latest Comments
TiT
Posted 01:08pm 24/10/13
My PC is ready however my PC will not play this game
ph33x
Posted 01:45pm 24/10/13
Same here. Cod has been overkilled. It looks like BF might be going the same way.

I remember seeing some recommended specs (not sure if made up) which recommended a 3GB graphics card. Couple that with 40-50GB of game data, you have a ton of high res textures. Dropping 10GB out of it so easily would bolster my point, as compressing an image is relatively easy compared to remodeling.
fryzeegunner
Posted 01:48pm 24/10/13
Pc is ready. Wallet it not. Still cant justify the purchase, because I KNOW it will be exactly like last year.
Mantorok
Posted 01:56pm 24/10/13
Same here. Cod has been overkilled. It looks like BF might be going the same way.
I believe EA's plan was to alternate Battlefield and Medal of Honor releases each year the same way Activision has been alternating between Call of Duty games developed by Treyarch and Infinity Ward.
fryzeegunner
Posted 02:28pm 24/10/13
i think that was true until MoH bombed and then they said they wouldn't be doing it anymore...
WirlWind
Posted 06:05pm 24/10/13
Odd that a game known for lack of doing anything different is one of the first (if not THE first) games to say "f*** 32 bit users" on PC.

Still, I'll probably buy it for $15 bucks from Russia, like I did with Modern Warfail 3. Let's hope that this time the tiny-ass FoV doesn't give me a migraine.
ph33x
Posted 06:19pm 24/10/13
Odd that a game known for lack of doing anything different is one of the first (if not THE first) games to say "f*** 32 bit users" on PC.Still, I'll probably buy it for $15 bucks from Russia, like I did with Modern Warfail 3. Let's hope that this time the tiny-ass FoV doesn't give me a migraine.

BF4 is 64 only, and a recent WoW patch also screwed up the way 32bit would launch. They fixed 2 hotfixes later, but I reckon they're testing the waters for the future.

Lots of game hacks are typically build for 32bit exe's as well so doing this will temporarily lessen the in-game grief.

I haven't looked at physical RAM usage for a long time as I have plenty spare, but I'd assume we must be hitting 3+GB in games by now. That + Windows and you're outta RAM.
carson
Posted 07:00pm 24/10/13
Honestly, is not supporting 32bit even a problem these days?

I'm sure you'd be hard pressed to find a 32bit processor capable of running new release AAA games these days.
copuis
Posted 07:09pm 24/10/13
isn't more the OS that id the issue
Commenting has been locked for this item.
9 Comments
Show