At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
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We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
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Post by Steve Farrelly @ 11:49am 18/10/13 | 0 Comments
We had a chance to chat with DICE's Lars Gustavsson recently, and spoke with him about life on the road and out of development, as well as what it means to be one of the biggest Triple-A studios in the world.

"I definitely don’t hate it. Had I been a bachelor -- I have a wife and two little children -- I would probably be out on the road much more," Lars told us about getting out and showing the game off instead of being back at DICE working on it. "... Getting gamers’ feedback, whether it’s positive or things they want to improve... it means a lot, because of a lot of the time we are just sitting there and focusing on the creative side, [so] it’s good to get a reality check."

While Battlefield was the main focus, we also managed to get him to talk a little about Mirror's Edge and Star Wars: Battlefront. Click here to read the full interview.



lars gustavssonmirror's edgestar wars battlefrontbattlefield 4diceausgamers interview
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