The second part of our big Diablo IV interview with Blizzard. Here we discuss tech, animation, character customisations, trading, and more.
Diablo 4 - Blizzard on New Tech, Animation, Trading, and More
We've taken to Star Wars Jedi: Fallen Order like a Womprat to sand. But how does it hold up?
Light or Dark? Our In-Depth Star Wars Jedi: Fallen Order Review
Burning rubber whilst on the run from the cops and racing off into the Horizon. Is the series finally back on track?
Need For Speed: Heat Review
The latest wireless gaming headset from Turtle Beach strikes the right balance between features, quality, and price.
Turtle Beach Elite Atlas Aero Review
Post by Steve Farrelly @ 12:40pm 17/10/13 | 1 Comments
We had a chance to have a very, very long chat with Bungie's Dave Dunn who serves as head of art for Bungie, about their forthcoming and hotly anticipated space shooter, Destiny.

We talk about everything from who sets the design and art parameters within the team, what they're all playing, designing gameplay for the Moon and Mars, interiors and exteriors, dealing with hardcore Bungie fans and functionality versus out-of-this-world fiction to the inclusion of a much-needed "Undo" button on their world builder.

Click here for our Dave Dunn interview.



destinyinterviewbungieausgamers interviewdave dunn
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Latest Comments
Phooks
Posted 07:03pm 20/10/13
I'm glad they drew the line for reality in Halo 2. I don't want my futuristic supersoldier space alien shooting game filled with space jellyfish, that's just silly!
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