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Post by Dan @ 10:50am 17/10/13 | 5 Comments
With the Battlefield 4 open beta test now having come to a close, DICE has noted some of the bug-fixes and balancing tweaks that have been adjusted for the game's retail launch in a couple of weeks.

A new post on the Battlefield Blog describes an assortment of changes over both console and PC platforms, indicating several performance optimisations and some modifications of weapon and vehicle variables gleamed from player feedback. Here's a few notables:
  • RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.
  • All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.
  • The revive time has been increased from 7s to 10s.
  • Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).
  • Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.
Hit up the Battlefield Blog for the full list.

Battlefield 4 is due on October 29th 2013 for PC, Xbox 360 and PlayStation 3.

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Latest Comments
Posted 12:30pm 17/10/13
I liked the RPG lock on.

Otherwise the RPG was too damn slow and the drop was massive. It made it really damn hard! Even at close range you could fire at a tank not moving and it'd have time to drive away. So at long distance, trying to set up the aim... so hard!

I just hope they fix the netcode, and the game plays and runs as smoothly as BF3. It was clunky and awkward, more like BC2.

Also the graphics weren't as nice and crisp as BF3. The brightness and contrast was also messed up. Especially indoors. This often made it really hard to see people. I hope this was just Beta. You jumped into BF3 after and it was like going from black and white to colour the difference was so dramatic.
Posted 01:25am 18/10/13
ok stupid question but would a laser guided missile take out a real chopper in one hit? If so, and they're b****ing about "unauthentic missiles" then.........
Posted 03:26am 18/10/13
pretty sure the russians found out they would take out a hind in one hit

then the yanks found out the same thing

I would have thought were the missile hit would have more to do with where it hit, if it hits the tail, or the rotor hub the helo is going down
Posted 09:10am 18/10/13
ok stupid question but would a laser guided missile take out a real chopper in one hit? If so, and they're b****ing about "unauthentic missiles" then.........

Do you really respawn 10 seconds after death?

Can you really revive someone with paddles after they fell from a huge building?

If you had one life in this game, the gameplay would be far more authentic. You can't play all army-dude-like when you have people who will just run around a corner hoping for 2 rpg kills before death.
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