With the Battlefield 4 open beta test now having come to a close, DICE has noted some of the bug-fixes and balancing tweaks that have been adjusted for the game's retail launch in a couple of weeks.
A new post on the Battlefield Blog describes an assortment of changes over both console and PC platforms, indicating several performance optimisations and some modifications of weapon and vehicle variables gleamed from player feedback. Here's a few notables:
- RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.
- All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.
- The revive time has been increased from 7s to 10s.
- Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).
- Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.
Hit up the Battlefield Blog
for the full list.
Battlefield 4 is due on October 29th 2013 for PC, Xbox 360 and PlayStation 3.