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Post by Eorl @ 11:46am 09/10/13 | 0 Comments
Since their reveal late last week, State of Decay developer Undead Labs has today revealed that the upcoming 'Breakdown' DLC has now made its way to Microsoft for pre-certification testing.

The DLC is now expected to be making its way to a purchasable state later this month, that is if nothing major is discovered that could push the release back. Developer Jeff has revealed a bit more about the process that the DLC is currently undergoing within Microsoft's testing teams, with Undead Labs hoping to have everything wrapped up by next week.
First, our excellent QA team at Microsoft will spin up multiple teams on two continents for around-the-clock testing. Most of these guys were involved with State of Decay, so they are not only able to find bugs - which is always an essential task - but also help us understand where we are and are not hitting the mark for the survival experience we’re working hard to create. These guys are hard-working, passionate badasses, and we’re glad they’ve got our backs.

Through next week the QA teams will be playing Breakdown, logging any issues they find, and sending feedback to the development team. We’ll spend our - probably quite long - days reviewing, prioritizing, and squashing bugs, and incorporating the design feedback from the QA teams, members of our publishing team at Microsoft, and of course our own developers here at the Lab.
For further information on what exactly the Breakdown DLC is planning to offer in State of Decay, you can check out the insightful post by Undead Lab designer Geoffrey Card. Currently there is no word yet on whether the DLC will be making it to PC, but we'll probably hear more on that soon.



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