Launching during the late hours of Tuesday night this week, Grand Theft Auto 5's online counterpart has had nothing but severe server issues plaguing its launch debut. From being unable to even connect to Rockstar's servers through to characters being randomly deleted, its definitely been a rocky start for the online world of Los Santos.
To help settle some due anger, Rockstar has
issued a message to players who have been unable to connect to GTA V's online multiplayer, revealing that some issues have been resolved and to expect a patch sooner rather than later.
For PlayStation 3 users, a PlayStation Network server issue was detected that was limiting the amount of possible concurrent users. This was preventing most players from accessing GTA Online altogether and as of this morning, that problem was resolved.
There is an issue that is preventing some players from getting through the first tutorial mission across both platforms. Many players have been able to get through this with repeated retries, and we are working on unblocking this for everyone as soon as possible.
This morning, we experienced some instability across the GTA Online services which is affecting even people who have progressed beyond the tutorial mission. We are identifying these issues now and are working to restore stability for users as soon as possible.
For the time being and until we have been able to get everybody access to GTA Online and things are running smoothly, we have disabled the option of purchasable GTA$ cash packs. Players can however keep on earning GTA$ by pulling off Jobs and other profitable gameplay activities rather than purchasing cash packs.
As noted, PlayStation 3 users (myself included) have been unable to successfully gain access to the online network, though in the past few hours things seem to have been relaxed a bit but hopefully we'll see a patch soon fixing the issues.
For more in-depth information on the status of Online, check out the
Newswire blog post and also keep an eye on the
Rockstar support article detailing each individual problem that the developer is aware of. You can also check out AusGamers
official forum thread for more details on our AusGamers Crew and community feedback.
Posted 10:07am 03/10/13
Or is it just 'we didn't want to spend more money on servers for a smooth launch so we can save upfront costs'
Posted 12:44pm 03/10/13