We sit down with Ion Hazzikostas, Game Director of World of Warcraft, to discuss the launch of Dragonflight, WoW development, dragon-riding becoming a mainstay, and more.
World of Warcraft: The Big 2023 Interview
We take a deep-dive on the ambitious remake for one of the most celebrated games of all time - does it stack up?
Resident Evil 4 Remake Review - As Good as OG?
It’s more than a simple step up from the original born from high-end 4K console hardware; it’s a revelation.
PlayStation VR2 Review - The Best VR Gaming to Date?
We chat with the devs working hard to bring us as much gore and flesh as possible in Dead Island 2!
Inside Dead Island 2's Gloriously Gory FLESH System
Post by Steve Farrelly @ 03:35pm 01/10/13 | 0 Comments
Recently we had a chance to chat with MachineGames' Andreas Öjerfors about their debut game as a wholly-owned Bethesda studio -- Wolfenstein: The New Order.

The game was recently delayed into 2014 and it was announced that it would also be releasing on next-gen systems, but still feature no multiplayer. We ask Andreas about the decision to stick to a single-player only offering as well as what it was like to build such a dark and terrifying world with The New Order.

"From the very beginning, we’ve had a very clear vision of what we wanted to do," Andreas told us. "It started out when the directors went over to id Software’s office in Texas, and spent three weeks there. They started out by finding, or agreeing on, what is the core of Wolfenstein? Then they worked (the directors of MachineGames, worked) for three weeks, finding the core of the game mechanics, the story, and the different environments to get to -- because it’s a game where you go all over the world."

Click here for our full MachineGames interview feature.



idmachinegamesnext-genbethesdawolfenstein the new orderausgamers interview
Buy now from Green Man Gaming Only GBP£27.99!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.