We look at the 10 that didn't make it in our final Top 10 from the collated list of 20. Who still shone in 2019?
AusGamers Top Games of 2019 Honourable Mentions
Shadowy improvements that are often so subtle you have to go searching for them.
Call of Duty: Modern Warfare RTX Breakdown
Our full review of the full-sized replica of the classic Commodore 64.
The C64 Review - Relive the Golden Age of 1980s Computing
Darksiders Genesis takes an already excellent formula into an all-new visual plane, and it works!
Darksiders Genesis Review! A Bold New Direction...
Post by Steve Farrelly @ 03:35pm 01/10/13 | 0 Comments
Recently we had a chance to chat with MachineGames' Andreas Öjerfors about their debut game as a wholly-owned Bethesda studio -- Wolfenstein: The New Order.

The game was recently delayed into 2014 and it was announced that it would also be releasing on next-gen systems, but still feature no multiplayer. We ask Andreas about the decision to stick to a single-player only offering as well as what it was like to build such a dark and terrifying world with The New Order.

"From the very beginning, we’ve had a very clear vision of what we wanted to do," Andreas told us. "It started out when the directors went over to id Software’s office in Texas, and spent three weeks there. They started out by finding, or agreeing on, what is the core of Wolfenstein? Then they worked (the directors of MachineGames, worked) for three weeks, finding the core of the game mechanics, the story, and the different environments to get to -- because it’s a game where you go all over the world."

Click here for our full MachineGames interview feature.



idmachinegamesnext-genbethesdawolfenstein the new orderausgamers interview
Buy now from Green Man Gaming Only GBP£27.99!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.