DICE has unveiled a new blog post
for their upcoming big-budget FPS Battlefield 4, offering up a comprehensive guide on the vehicles that will be available but also a look at some of the new features that will further change the driving-side of Battlefield 4.
There was one basic design philosophy behind vehicles in Battlefield 4, an approach that is found throughout Battlefield’s history: to give players opportunities to make interesting choices and affect the game in a more personalized way. With vehicles, these choices happen when customizing your vehicle’s loadout, or even selecting which vehicle you spawn into.
From an aesthetic point of view we try to make the experience of using the vehicles feel authentic and visceral, while at the same time avoiding unnecessary complexity. In other words: “easy to learn, hard to master”. Our goal is to make them look and feel authentic to their real-world counterparts, but not complex and overbearing.
Of course it isn't just what vehicles you will be driving that the guide takes a look at, but also customisation options that were originally made available in Battlefield 3. While we originally had only three customisation options; Secondary Weapons, Gadgets and Upgrade, Battlefield 4 sees the introduction of the primary weapon slot, and has also split gadgets up into two new slots, Optics and Countermeasures.
In the case of the primary slot, different ammo types and in some cases different weapon mechanics have been introduced, with DICE hoping that these new changes help offer more customisation into the battlefield layout.
Check out the full blog post
for the entire run-down, which includes a look at naval combat, air vehicles and a brief look at the new Test Range.
Battlefield 4 is due on October 31st 2013 for PC, Xbox 360 and PlayStation 3, with PlayStation 4 and Xbox One versions making their way on November 29th and November 22nd respectively.