Monster Hunter Rise is set to arrive exclusively on Nintendo Switch in March. Here’s why veteran Hunters should be excited...
Monster Hunter Rise Has Everything a Monster Hunter Needs
We take on the latest content for Rainbow Six Siege to give you a post-action report on what we found out in the field...
The Winners and Losers of Rainbow Six Siege Year 6
Shadowlands is set to get its first major content drop, we chat to Blizzard about what's in store and telling stories in the afterlife.
World of Warcraft Shadowlands Unleash the Chains of Domination
Post by Steve Farrelly @ 02:56pm 15/08/13 | 0 Comments
At PAX Aus this year, AusGamers was given a chance to speak with one Cameron Lee, an Aussie expat now living the dream as a producer at BioWare whose current gig happens to be Dragon Age: Inquisition.

Unfortunately, being a community event, we weren't really allowed to broach the topic of his game, however, we did manage to have an in-depth conversation with him about his Aussie development beginnings, his thoughts on Triple-A vs indie as separate industries, BioWare always developing on PC first and what has him -- and the studio -- excited about next-gen offerings.

Here's an excerpt:
"That’s a really good question actually. So we develop on PC, so first and foremost, we develop on that. I’m a massive PC gamer; I own all the consoles, but I rarely use them, because of PC, why not? But in terms of the titles going forward into the next-generation, mostly you’d aim for platform parity. If you can do something that’s pretty special on a particular platform, you try and find a way to do it, or at least give a similar kind of experience across the other platforms.

"Because we wouldn’t want to cut great parts of the game out from other audience groups; I would never want to do that. So definitely platform parity would be great. Obviously between gen three and gen four it’s going to be different, and that’s a struggle in and of itself. The graphics obviously, on gen four are wicked; on high-end PCs they’re great. You’re going to struggle to get as good a looking game on the gen three stuff, but we’ll do the best we can."
The interview is an excellent read or watch, and given the off-limits limitations we think we did pretty well to get this much meat from Cameron.

Click here for our full Cameron Lee BioWare interview feature.

biowaredragon age: inquisitionnext-genpax auscameron lee

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.