Legendary developer and game programmer John Carmack has announced that he has joined the Oculus Rift team as head Chief Technology Officer, now splitting his time between co-founded studio id Software and his rocket-orientated company Armadillo.
The news was revealed earlier this morning through an
official post on the Oculus website, stating that Carmack would be taking up residency in the company's yet-to-be-open Dallas office. Those worried that Carmack would be leaving id Software can rest assure that this isn't the case, though going by his most recent
Twitter post his time will divided by "Oculus over Id over Armadillo. Busy busy busy!"
“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”
The Oculus Rift initially begun as a Kickstarter project in August of 2012, gathering more than $2 million in funding over its original $250,000 goal. Developer kits have since been heading into the hands of those willing to put up the $300 cost, offering 720p immersive virtual reality. Recently the Oculus Rift dev team announced a new 1080p version would replace the dev kit, enabling customers the chance to experience groundbreaking virtual reality at crystal clear quality.
For more on John Carmack's addition to the team, check out their full update on the
official website. Currently no set date has been given on when a consumer version of the head unit will be available, but hopefully now with Carmack joining the team we'll soon see the yet-to-be-shown Doom 4 with virtual reality support.
Posted 10:02am 08/8/13
My prediction for the next step: Michael Abrash leaves Valve to join him - or Valve buys Oculus.
Posted 10:14am 08/8/13
That would be hot.
Posted 04:19pm 08/8/13
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Posted 05:11pm 08/8/13
I demand to hear first hand knowledge of what it is like dammit!
Posted 05:21pm 08/8/13
Oh. And there was me thinking you had one.
Posted 05:32pm 08/8/13
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Posted 08:48pm 08/8/13
edit: at 5.03 you can see him put his hand up to lean on the wall.
Posted 09:02pm 08/8/13
i mean well, it won't compare to SpaceX who are the reusable launcher program leaders it seems, which is why i had to mention 'amateur'
it would have been cool to be there to see it and not sift through the vicarious visions like a boss interneter
#spacegoggles
Posted 04:34pm 09/8/13
It makes most people motion sick when they first use it, at least amongst my group of friends. One guy had absolutely no problems, I don't know if the fact that he jumped straight in while horrid drunk had much effect. Took me a few sessions to get accustomed to viewing VR now it's not a problem. I reckon this is the biggest barrier to it achieving wide spread commercial success. The first time I saw an object that was both in front of and behind something f***ed my brain up.
The screendoor effect is really obvious, and the low res makes small objects really pixelated. As soon as something moves a few metres away from you it becomes a jagged mess of blocks.
It nearly melted one of my systems, as it has to double down on the rendering to accommodate each eye.
Its like looking at the world through a scuba mask. You only have a small field of view in the current model, and trying to look at your desktop is a nightmare. The current implementation is really clunky, and sometimes you need to set the Rift to be your main monitor, which is no fun at all.
I felt genuine fear in the Kraken demo. I ripped the thing off my head a couple of times trying to play Slender. The immersion is off the charts.
It is really really f*****g awesome, and it is the future.
Posted 04:34pm 09/8/13
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Posted 04:40pm 09/8/13
edit: have you tried HL2? Apparently that's the tits.
Posted 05:48pm 09/8/13
You can use 3rd party software to hack the Rift into other games, but it only replaces standard x-y mouse movement. The Valve code incorporates head roll, which makes a huge difference .
Havent tried using Tri def, I've been using Vireio, its pretty good, but without that head roll it can be pretty uncomfortable.
Was playing HL2 last night and I couldnt stop looking down to try and see my keyboard, but it WASNT THERE :o Looking down and seeing someone else's body can be pretty strange.
Gonna give iRacing a go with the wheel this weekend. Probably gonna get REALLY sick :D
Posted 05:07pm 09/8/13
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Posted 11:15pm 09/8/13
The low res is a problem for racing, can't see far enough in front of your car. Hanging out for the 1080 version.
Posted 03:02am 10/8/13