With the launch of Rage being marred by a number of technical difficulties including texture pop-ins, the appearance of lower resolution textures, and the comparative lack of ability to tweak the visual settings, many believed that a sequel to the 2011 title wouldn't be seeing the light of day.
Luckily for those hoping such a thing wasn't true, fellow id Software co-founder Tim Willits has revealed at this year's annual QuakeCon event that this might not just be the case for the Rage series.
"I'm proud of what we did, I'm proud of the universe that we built. The franchise is not dead," Willits said to Joystiq
. "We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different – it wasn't like the games that we've done in the past."
It wasn't just the technical feats that Rage pushed for id, as Willits revealed that the title also helped fuel development on their new id Tech 5 engine, which has now been adapted for the upcoming next-gen consoles alongside seeing usage in other Bethesda products. "We really tried to do one engine that worked for everything," he said. "It really helps establish a robust tech that, as John [Carmack] said last night, we're adding stuff into it based on the new consoles, and it's allowed people to make different games because the technology is flexible and robust and works on everything."
It is unlikely that id will see a return to the Rage series anytime soon, what with Doom 4 still yet to see the light of day, but hopefully one day we will see id return to the post-apocalyptic wastelands.