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Post by Eorl @ 02:53pm 06/08/13 | 19 Comments
With the launch of Rage being marred by a number of technical difficulties including texture pop-ins, the appearance of lower resolution textures, and the comparative lack of ability to tweak the visual settings, many believed that a sequel to the 2011 title wouldn't be seeing the light of day.

Luckily for those hoping such a thing wasn't true, fellow id Software co-founder Tim Willits has revealed at this year's annual QuakeCon event that this might not just be the case for the Rage series.

"I'm proud of what we did, I'm proud of the universe that we built. The franchise is not dead," Willits said to Joystiq. "We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different – it wasn't like the games that we've done in the past."

It wasn't just the technical feats that Rage pushed for id, as Willits revealed that the title also helped fuel development on their new id Tech 5 engine, which has now been adapted for the upcoming next-gen consoles alongside seeing usage in other Bethesda products. "We really tried to do one engine that worked for everything," he said. "It really helps establish a robust tech that, as John [Carmack] said last night, we're adding stuff into it based on the new consoles, and it's allowed people to make different games because the technology is flexible and robust and works on everything."

It is unlikely that id will see a return to the Rage series anytime soon, what with Doom 4 still yet to see the light of day, but hopefully one day we will see id return to the post-apocalyptic wastelands.

id softwareid tech 5next-genquakeconragedoom 4
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Latest Comments
Posted 01:19am 07/8/13
Trillion you're like one of those bad spam bots. It kinda picks some of the right words, but in total it's all just random words that seem related.

Lay off the pills/booze/whatever dude.

Also, Rage just was really generic, not that Doom isn't, but at least it came at the right time. The tech however, is heaps impressive.
Posted 01:43am 07/8/13
When id Software patched out the ability to use basically any command in the console from Rage they lost me. Last I heard you still can't do it, bastards.
Posted 02:10am 07/8/13
"The franchise isn't dead"

No, but after playing through that game, I think it should be.
Posted 02:17am 07/8/13
They took all that was holy in a single player game story line and killed it, not sure how they think the game / franchise is still going to have a life.
Posted 12:05pm 07/8/13
i must be one of the only people that really enjoyed rage :)
the car bits sucked.. the driving model was just arse. even rocket propelled jumps couldn't make it fun.
some cool enemies & ai though, that made for some hectic fights with muties jumping all over the place :]
Posted 12:40pm 07/8/13
I enjoyed it too but it was too easy, ended too soon, didn't have enough giant mutants and obviously wasn't geared toward PC as much as it should have been.

Rage 2 ... yeah I'd buy it (for about $40).

Quake 5 or foadiaf tbh.
Posted 01:16pm 07/8/13
^^ yeah because Quake 4 was so f*****g good right.
Posted 01:30pm 07/8/13
Yeah, I was just starting to get into and having fun and then it finished.
Posted 05:55pm 07/8/13
Ive said it before, i enjoyed rage. Not a perfect game by any means but a solid shooter IMO. I really liked the weapons and enemies. Quake 4 was also good but IIRC the weapons never seemed to have enough spare ammo which always meant changing guns during a fight. I enjoyed being able to chew thru ~1000 odd rounds in rage before having to switch my weapon.

Also, with regards to:
Yeah, I was just starting to get into and having fun and then it finished.

Main Story - 10½ Hours
Main+Extras - 14½ Hours

Makes it longer than many of the shooters ive finished over the past few years such as metro 2033, crysis 2+3, CoDs. It wasnt a long game by any means but 10+hrs for a solo campaign is pretty good i reckon by today's standards.
Posted 05:49pm 07/8/13
^^ yeah because Quake 4 was so f*****g good right.

Your newb is showing.
Posted 12:20am 08/8/13
I must say the Rage SP wasn't great. I greatly preferred Quake 2 (or Crysis 2, Metro and a lot of others, even DNF).

But the multiplayer cars with weapons was a ball.
Yes it was as arcade as possible.
But I loved it for as long as there was opposition to be had.

If only it had been marketed to the arcade racer crowd.
Need for Speed online is all bash the heck out of the opposition and almost no race - more and more with each new version.
It should have really appealed to them.

A few decent maps and maybe race tracks and it could have been amazing.

In my very long history of computer gaming Rage was the best online PC car game ever.
It had great net code, great fun and only a few thousand people ever played it.

I wonder if the console crowd enjoyed it.
I am never gonna own a console, soz.

I do hope they make a huge car game using the engine.
But, of course, I know it won't happen.

I'll leave a candle in the window anyway.
Posted 02:28am 08/8/13
Rage for me was all about seeing the HD streaming textures hype, amazing world and characer model animation innovations and seeing the progress of the id tech engine.

the styleized steampunk models in the game are also gorgeous. since the technology has developed beyond what i ever thought was possible since the days of playing games with fantasy characters like shamblers and doomed space marines in them.

when did they start full figure scanning and sequencing into games? pretty cool.
Posted 06:31am 08/8/13
Interesting, didn't realise I had played it for so long. It started ok but then I got bored with it, played a little here and there and progressed through the story and then it took my interest again and then finished.
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