With the launch of Rage being marred by a number of technical difficulties including texture pop-ins, the appearance of lower resolution textures, and the comparative lack of ability to tweak the visual settings, many believed that a sequel to the 2011 title wouldn't be seeing the light of day.
Luckily for those hoping such a thing wasn't true, fellow id Software co-founder Tim Willits has revealed at this year's annual QuakeCon event that this might not just be the case for the Rage series.
"I'm proud of what we did, I'm proud of the universe that we built. The franchise is not dead," Willits said to
Joystiq. "We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different – it wasn't like the games that we've done in the past."
It wasn't just the technical feats that Rage pushed for id, as Willits revealed that the title also helped fuel development on their new id Tech 5 engine, which has now been adapted for the upcoming next-gen consoles alongside seeing usage in other Bethesda products. "We really tried to do one engine that worked for everything," he said. "It really helps establish a robust tech that, as John [Carmack] said last night, we're adding stuff into it based on the new consoles, and it's allowed people to make different games because the technology is flexible and robust and works on everything."
It is unlikely that id will see a return to the Rage series anytime soon, what with Doom 4 still yet to see the light of day, but hopefully one day we will see id return to the post-apocalyptic wastelands.
Posted 01:19am 07/8/13
Lay off the pills/booze/whatever dude.
Also, Rage just was really generic, not that Doom isn't, but at least it came at the right time. The tech however, is heaps impressive.
Posted 01:43am 07/8/13
Posted 02:10am 07/8/13
No, but after playing through that game, I think it should be.
Posted 02:17am 07/8/13
Posted 12:05pm 07/8/13
the car bits sucked.. the driving model was just arse. even rocket propelled jumps couldn't make it fun.
some cool enemies & ai though, that made for some hectic fights with muties jumping all over the place :]
Posted 12:40pm 07/8/13
Rage 2 ... yeah I'd buy it (for about $40).
Quake 5 or foadiaf tbh.
Posted 01:16pm 07/8/13
Posted 01:30pm 07/8/13
Posted 05:55pm 07/8/13
Also, with regards to:
Main Story - 10½ Hours
Main+Extras - 14½ Hours
http://www.howlongtobeat.com/game.php?id=7526
Makes it longer than many of the shooters ive finished over the past few years such as metro 2033, crysis 2+3, CoDs. It wasnt a long game by any means but 10+hrs for a solo campaign is pretty good i reckon by today's standards.
Posted 05:49pm 07/8/13
Your newb is showing.
Posted 12:20am 08/8/13
But the multiplayer cars with weapons was a ball.
Yes it was as arcade as possible.
But I loved it for as long as there was opposition to be had.
If only it had been marketed to the arcade racer crowd.
Need for Speed online is all bash the heck out of the opposition and almost no race - more and more with each new version.
It should have really appealed to them.
A few decent maps and maybe race tracks and it could have been amazing.
In my very long history of computer gaming Rage was the best online PC car game ever.
It had great net code, great fun and only a few thousand people ever played it.
I wonder if the console crowd enjoyed it.
I am never gonna own a console, soz.
I do hope they make a huge car game using the engine.
But, of course, I know it won't happen.
I'll leave a candle in the window anyway.
Posted 02:28am 08/8/13
the styleized steampunk models in the game are also gorgeous. since the technology has developed beyond what i ever thought was possible since the days of playing games with fantasy characters like shamblers and doomed space marines in them.
when did they start full figure scanning and sequencing into games? pretty cool.
Posted 06:31am 08/8/13