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Post by Steve Farrelly @ 01:10pm 05/08/13 | 3 Comments
At last year's E3, Splinter Cell: Blacklist made a splash not too many fans cared for. The demos run on the showfloor and during presentations looked heavily action-oriented and with the revelation that Michael Ironside would not be voicing Fisher, all signs pointed to "Outlook Not Good".

Since then, however, Ubisoft has stealthily let the game proper do most of the talking and, while action is a part of what's coming, the Sam we know and love is the core of the game: dark, ominous and deadly. We caught up with Blacklists's animation director Kristjan Zadziuk who spoke openly about AI, stealth, the series' rich history, systemic gameplay, using the original Splinter Cell engine, next-gen and much, much more.

Click here for our full video interview feature.

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Latest Comments
Posted 06:42pm 07/8/13
I actually really liked the E3 reveal... I liked the fact that when you were backed into a corner or had no stealth option you could pull things off like a pro instead of just getting destroyed by bullets when you were caught in the sun... That being said Chaos Theory was my favorite, so I am kind of hoping for something that goes back to those roots.
Posted 11:11pm 07/8/13
Im a big fan of the splinter cell series.

Splinter cell 1, pandora tomorrow and chaos theory were all awesome. Double agent not so much and conviction seemed to be made noob friendly for console gamers. Zero Punctuation's review of conviction nailed its flaws, plus its locked to my uplay account, not steam :(

Hope blacklist improves things but im not holding my breath. I didnt watch any of the vids though cause i dont like paying attention to previews or any of that stuff.
Posted 11:05pm 07/8/13
Yeah, I quite liked what I saw of it at E3 as well, miss Michael Ironside as the voice, but I thought the gameplay looked really fun
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