While Valve may have opened the gates to the public for their ARTS title Dota 2, the testing still continues with the addition of a new hero to the ranks, Abaddon.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist.
He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
The The Lord of Avernus is described as a very versatile melee strength Hero. The in-depth
Dota 2 wiki reads that Abaddon can "fulfill various roles due to his pool of skills which include a heal that can also be used as a nuke and a shield which makes the wearer invincible as long as it's active. He is most played as a support, although he can also be used as a semi-carry or even a tank due to his unique ultimate."
Alongside the new hero introduction, the Dota 2 test client patch brings a number of gameplay changes, but also most notably the addition of a Linux and Mac OS X client. Currently testing is underway on the clients so if you do want to participate in the early testing action it is recommended that you swing by the
Dev forums for more information, including a number of bug support threads.
Those wanting to the full patch notes to gloss over who is now the most overpowered and who has been nerfed merciless can
find them here.
Posted 12:53pm 11/7/13
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Posted 01:06pm 11/7/13
Edit: TiT I presume with the recent Twitch integration you'll probably be able to just load up Twitch on your iPad and check out all the streams.
Posted 01:05pm 11/7/13
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Posted 02:12pm 11/7/13
It'd be awesome if they released a tablet version of the client that let you watch tourney games, until then twitch is alright. It works fine on my phone at the moment. The actual game client uses barely any bandwidth in comparison to twitch when watching games, which would be great for watching the game on the fly (over mobile networks). I watched some finals on the train a couple weeks ago through twitch and it chewed through my data, and was only using "medium" quality. Low was a blob of pixels.
Posted 04:03pm 11/7/13
Seriously f**** over Lich's ult I imagine and ruin a good WD casket.
Posted 04:36pm 11/7/13
Posted 05:13pm 11/7/13
AD HOC = Action Defense Heroes Over Creeps
http://en.wikipedia.org/wiki/Ad_hoc
Any good? Spread the word.
Posted 05:35pm 11/7/13
http://www.cyborgmatt.com/2013/07/dota-2-10th-july/
I love what Valve are doing with the compendium. F*****g awesome way to support the pro scene.
Posted 06:46pm 11/7/13
What?
Surely if MOBA can mean almost any game because they are all MP and all take place in a battle arena then surely by that logic almost any game could be an ARTS because they are centred around action and require strategies in real time...
Posted 02:46pm 15/7/13
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Posted 03:15pm 15/7/13
Bots play is good but maybe play a real game and lane with a mate with private voice chat who can talk you thru the heroes in each game.
Posted 04:28am 16/7/13
Its learning all of the hidden mechanics that, even with the steam guide system and websites dedicated to dota strategy, must be pieced together by a player from multiple sources over a long period of time. There are guides that get you part way to a lot of them but none really covers everything for any one topic. eg. warding and dewarding could easily be talked about for literally hours to comprehensively cover its intricacies.
Even something as simple as keeping creeps in a favourable place so you don't get stuck out in an unsafe place (creep equilibrium) requires knowledge of multiple intersecting skills from good last hitting practices (matching dmg on allied creeps etc or being able to last hit under towers which means remembering how many tower hits to own attacks for different heroes base dmgs all of which change as creeps get stronger) to resetting with stacking/pulling, which then links into warding and dewarding once people know how to f*** with it by blocking camps. Even if you are comfortable dewarding simple offensive/defensive wards, that doesn't help you deward creep blocking wards becuase you now have to learn geographical markers for different creep camps so you can put down a sentry which will give you vision of the enemies ward without blocking the camp you are trying to deward.
I swear I am approaching an undergrad degrees worth of information on this dumb game.