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Post by Steve Farrelly @ 05:23pm 05/07/13 | 5 Comments
I sat in on two Dead Rising 3 preview sessions at E3 this year -- one at the Capcom booth that was a full room with no room for questions, and the other at an Xbox One behind closed doors session with developer Capcom Vancouver where I didn't shut up with the questions.

The end result is a pretty solid understanding of the Xbox One launch title alongside a number of excellent quotes from the team, especially executive producer, Josh Bridge. We learn about the game's unique use of Kinect and SmartGlass (arguably the best of E3 in my opinion), the team's change in the game's tone, what's new and what has carried over from previous entries and, more importantly, the expanded role zombies will play in Dead Rising 3.

Click here for our full preview and interview feature.



dead rising 3e3kinectxbox onesmartglasscapcomausgamers interview feature
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Latest Comments
Mives
Posted 06:03pm 05/7/13
Im hoping like all buggery this will end up on PC as well.
IncrEdible_vEgetable
Posted 09:59pm 05/7/13
Im hoping like all buggery this will end up on PC as well.

You have ALL buggery on your PC? Impressive.

Oh yeah and interested to see what Dead Rising 3 plays like too. I have 2 and I kinda stalled on it cos it seemed like it was gonna be a lot of the same but it was fun to bucket drill some mudda f***az just the same.
Phandaal
Posted 10:25pm 05/7/13
I've always hated the ticking clock aspect of DR games.

I understand that you can just run around in the game and do whatever you want, ignoring the timer, but that somehow doesn't feel right to me, plus you end up with a very trucated experience since the game end when the timer runs out anyway.

What's wrong with including a sandbox mode I ask you?
Steve Farrelly
Posted 12:25am 06/7/13
They have -- did you read the feature?
Phandaal
Posted 04:16am 06/7/13
I guess not as carefully as I should have :)
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