With 4 days remaining on the campaign, the Kickstarter crowdfunding project for H-Hour: World's Elite has passed its initial US$200,000 goal, securing the necessary funding for the team to create a showcase demo with the hopes of then securing further venture capital funding to complete the game.
The project is the work of SOFstudios, which features David Sears, Creative Director of PS2-era shooters SOCOM and SOCOM 2, and claims to have a team of experienced devs from the likes of Eidos, Ubisoft, SCEA, Looking Glass and Midway from SOCOM, Rainbow Six and America's Army pedigree.
H-Hour: World’s Elite is a tactical, team-based, military shooter. Our first release is a core multiplayer experience on PC & PS4 that includes no less than six maps, four new gameplay modes, and our comprehensive community-building/clan management tools.
Like many fans of the early SOCOMs, you may be among the legions asking for an HD version of SOCOM II. This isn’t that. We’re not here to simply deliver the past in a prettier package. We’re building the spiritual successor to the early SOCOM games from the ground up. H-Hour: World’s Elite is immediate, realistic, multiplayer-oriented and team-based. It is an experience directly inspired by the SOCOM series because those games were the starting point. H-Hour is several miles down the road that we traveled with SOCOM, the kind of shooter that SOCOM would have become if I had continued to helm the series beyond the second release.
Beyond the base $200K goal, the project has stated targets up to $2 Million, and although it looks very unlikely to meet those at this point, had pledged that a complete version of the game on PC would be achieved at $1.5M, and $2M would enable them to bring the game to PlayStation 4.
Catch the pledge video below, and head over to the Kickstarter page
for more details.