At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by Steve Farrelly @ 06:06pm 01/07/13 | 0 Comments
We had a chance to catch up with Aleksander Grøndal who serves and multiplayer producer out of DICE for Battlefield 4.

Alek was kind enough to run us through tidbits of what was being shown -- and played -- on the E3 show-floor as far as multiplayer for BF4 is concerned and also touched on topics of dynamically altering maps from large-scale events, to small player-utilised tools such as shooting out fire extinguishers to blind the enemy. He also talks about next-gen player numbers and development being on par with PC and much more.

Click here for our full DICE Battlefield 4 developer interview.



battlefield 4developer interviewdicee3multiplayernext-genpc





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