Monster Hunter Rise is set to arrive exclusively on Nintendo Switch in March. Here’s why veteran Hunters should be excited...
Monster Hunter Rise Has Everything a Monster Hunter Needs
We take on the latest content for Rainbow Six Siege to give you a post-action report on what we found out in the field...
The Winners and Losers of Rainbow Six Siege Year 6
Shadowlands is set to get its first major content drop, we chat to Blizzard about what's in store and telling stories in the afterlife.
World of Warcraft Shadowlands Unleash the Chains of Domination
Post by Steve Farrelly @ 06:06pm 01/07/13 | 0 Comments
We had a chance to catch up with Aleksander Grøndal who serves and multiplayer producer out of DICE for Battlefield 4.

Alek was kind enough to run us through tidbits of what was being shown -- and played -- on the E3 show-floor as far as multiplayer for BF4 is concerned and also touched on topics of dynamically altering maps from large-scale events, to small player-utilised tools such as shooting out fire extinguishers to blind the enemy. He also talks about next-gen player numbers and development being on par with PC and much more.

Click here for our full DICE Battlefield 4 developer interview.



battlefield 4developer interviewdicee3multiplayernext-genpc





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.