After continuingly adding new content to their buy-to-play MMO Guild Wars 2 in the form of monthly "live" updates, with the latest going live today in the form of Sky Pirates of Tyria, players can now expect even more content being delivered in a shorter time period.
Lead content designer Mike Zadorojny has revealed in a recent interview with
GamerZines that fans of the MMO can expect updates to new content every two weeks, instead of the usual three week deadline. "It’s a marathon not a sprint and we've been getting better with each of our releases, in terms of how we budget, how we plan it out, how we manage personnel etc," Zadorojny said. "Now we have four full ‘Living World’ teams that are building these content updates, so that we can stagger releases and make sure that people [developers] can decompress and get the quality time necessary to build a good design document before going back in and trying to implement it all over again."
According to Zadorojny, these consistent updates and the ability to even do fortnightly updates is thanks to the dynamic gem store that is in-game, which offers various cosmetic or small boosts for real-life cash.
Currently players anticipate new content for the MMO every month in the form of "living" content, where players will complete a number of new dynamic quests, events and dungeons, some of which unlock only after a certain percentage of completion. For this month ArenaNet revealed Pirates of Tyria, which has you once again partnering up with Inspector Ellen Kiel of the Lionguard as you spearhead an investigation into the Lion's Arch murder.
For more on what ArenaNet has in store you can check out the
full interview, or for those eager to try the new content gone live today head over to the
official website for the full brief.
Posted 11:02am 27/6/13
Posted 12:16pm 27/6/13
They have just retired their events team from GW1 and I wouldn't be surprised in the least if most of them are now a part of GW2's Living World team.
Now having a dedicated team in place they probably have the resources freed up to develop a more long term content update in the form of an expansion.
I hear your cry about the content being permanent however ANet have commented on it several times. Some of the previous Living World dungeons are being added to FOTM and future content is to include permanent changes.
As for boring and repetitive, welcome to MMO's. If you want to be that negative, then you're at the very least being rewarded with free DLC for your single purchase game.
Posted 12:58pm 27/6/13
Posted 01:29pm 27/6/13
The temporary s*** is a bit annoying though since I don't play enough to fully explore it but I have a feeling a lot of it will be annual like WoW holiday events, so while some stuff will be missed out on you will get a chance to catch up on other stuff next time around.
Posted 01:51pm 27/6/13
I'm tempting myself to jump back in and finally get my Elementalist to level 80, but I may not just yet with the amount of time I'm spending on Neverwinter and RIFT. That and all the other single-player titles like Deadpool and CoH 2 which eat up any other spare time I have. This however doesn't defeat the idea that you can just jump in, do some of the live content which may not be permanent but can be done in a short time and receive a reward for doing so.