Where we travelled to CES in Las Vegas to check out how our investment in robot butlers was doing – and to see the latest in gaming tech.
CES 2020 – The Best Gaming Tech at This Year’s Show
We take our portable crystal ball to the year ahead where Nintendo is concerned... can we predict a bright future?
Nintendo in 2020: What We Know, What We Want
We look at the 10 that didn't make it in our final Top 10 from the collated list of 20. Who still shone in 2019?
AusGamers Top Games of 2019 Honourable Mentions
Shadowy improvements that are often so subtle you have to go searching for them.
Call of Duty: Modern Warfare RTX Breakdown
Post by Dan @ 09:30am 13/06/13 | 2 Comments
Although Metal Gear Solid V: The Phantom Pain has currently only been confirmed for console platforms (PlayStation 3, PlayStation 4, Xbox 360, and Xbox One), comments from Metal Gear series creator Hideo Kojima indicate that an eventual PC release is likely, but not a priority right now.

During an interview with Gametrailers (thanks PCGamesN) explained that they are actually developing the game on PC --a scenario that will likely be much more common among developers moving into the new console generation, as the x86 architecture of both the PlayStation 4 and Xbox One, makes the PC a natural middle-ground for the dev process.

metal gear solid 5konamikojima productionshideo kojima

Latest Comments
Posted 04:38pm 13/6/13
I have a novel idea, just make the game in a standard Mpeg2 AVI format and it can be multi-platform.
Posted 06:42pm 13/6/13
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