After the flurry of uncertainty that followed the Xbox One announcement, Microsoft has now finally straightened up their message, outlining a detailed description of the upcoming console's approach to DRM.
The article posted on the new official Xbox news blog
, as you would expect, has been masterfully spun to extol the positive benefits of the device's approach to restricting how customers are permitted to use the games that they purchase, with no mention of potential negatives.
With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.
While the new system will now prevent users from temporarily lending a game disc to a friend, or privately selling a disc secondhand, Xbox One attempts consolation for diminishing those rights by permitting the digital rights to a game linked to your Xbox LIVE account to be transferred (once only) to another player that has been on your Xbox LIVE friends list for at least 30 days, and will be enabling a new trade-in process for disc-based games at "participating retailers", with the platform holder promising that they will not be charging a fee of their own for the privilege.
Although this latest outline doesn't mention it, a broadband connection is required to facilitate this system on the Xbox One, and previous statements from Microsoft have confirmed that the console will need to authenticate at least once every 24 hours for the games installed on it to function.
The information from this latest development does little to impact the conclusions drawn in our recent Analysis of the Xbox One DRM scheme
It's AusGamers' position that all of these potential benefits could still be achieved with an optional Internet requirement, and that this implementation of digital rights management does not justify the erosion of consumer rights it necessitates.