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Post by Eorl @ 03:30pm 10/05/13 | 5 Comments
When the original Silent Hill and Resident Evil first launched into their digital worlds, it scared a lot of people with the dimly lit hallways and the constant thought that something that you couldn't necessarily see was always watching you. The survival-horror genre was unique, new and scary.

Fast forward to today's survival-horror titles and we get the feeling that it just isn't the same. The reliance on heavy action-orientated gameplay has almost washed away the memories of being scared in the dark, instead replaced with the run-and-gun attitude. To help figure out just where exactly the survival-horror genre is heading and why it needs saving, our own Steve has offered his expertise and insight into the genre, specifically on where its succeeds and fails.

Click here for the full feature.



ausgamers featuressurvival-horrorresident evilsilent hillalan wake





Latest Comments
WetWired
Posted 04:15pm 10/5/13
Occulus Rift will save it
Toxus
Posted 05:41pm 10/5/13
Occulus adds goddamn nothing to gameplay, just a silly fad

I'm really hoping Evil Within does justice to horror survival
trog
Posted 05:42pm 10/5/13
Occulus adds goddamn nothing to gameplay, just a silly fad
Quoting to preserve for posterity
IVY_MiKe
Posted 12:30pm 11/5/13
For mine the problem tends to come in from 'dumbing down' games.

I REALLY enjoyed Dead Space for what it was (which was written in the same engine as Resi4 from memory) but on the PC it had some pretty glaring issues.
The controls were so 'heavy' [read the mouse was really unresponsive]. I chalked it up to 'the artists impression of how it might be to walk around in such a heavy suit', but it seriously took some getting used to.

Resident Evil isn't innocent in all of this either. Yep Resi4 is very well 'crafted' but gameplay mechanics where you can aim OR move are really pretty painful in the grand scheme of things.

I can't say I've jumped in on the whole 'slender man' side of games/gaming, but the last game that gave me a proper scare was 'plain old DayZ'. It wasn't the grotesque critter following you up that made your skin crawl, it was your [literal] investment in surviving what is ultimately a fickle and harsh 'reality'.

For those with a penchant in indie/concept games, have a look at 'Receiver' on Steam. There is another game that gets your skin crawling and you are only really chased by a couple of bots!
Receivers charm comes from the control scheme (and your dependance on learning how to accurately and appropriately operate the firearm you've been given) and its simplicity.
carson
Posted 03:06pm 11/5/13
I can't say I've jumped in on the whole 'slender man' side of games/gaming, but the last game that gave me a proper scare was 'plain old DayZ'. It wasn't the grotesque critter following you up that made your skin crawl, it was your [literal] investment in surviving what is ultimately a fickle and harsh 'reality'.

This is how I feel too. DayZ has something so unique to survival horror. Flawed as it currently is with bugs and exploits, I can't help but get right in to the atmosphere of it. Skulking around cities trying to avoid zombies and more importantly other people makes for a great and intense gaming session.

I really enjoyed Alan Wake too. I felt it brought something new. The TV series formula worked in it's favour if you asked me.

Also, there are things like Penumbra and Amnesia that are terrifyingly good survival horrors.
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