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Post by Dan @ 09:29am 03/05/13 | 8 Comments
Epic Games has once again expanded the ubiquity of their Unreal Engine 3, with a new HTML5 version of their Epic Citadel demo that brings the technology directly to the web-browser, no plugins required.

It's not quite ready for primetime yet, as it currently only runs well on nightly beta builds of Firefox (Chrome crashes, and Safari and Opera are not yet compatible), but running on the latest Firefox nightly, the performance is rather impressive.

You can now check it out yourself over at unrealengine.com/html5.
“Epic Citadel” is built using standards-based technologies like HTML5, WebGL and JavaScript, and should work in any standards-based browser implementing those features. For optimal performance, Epic recommends loading “Epic Citadel” at http://www.unrealengine.com/html5 using Firefox Nightly version 23 or above, which includes optimizations for asm.js, a highly-optimizable subset of JavaScript pioneered by Mozilla, whose performance can rival native code.

According to Mozilla’s recent blog post, “With Mozilla’s latest innovations in JavaScript, game developers and publishers can now take advantage of fast performance that rivals native while leveraging scale of the Web, without the additional costs associated with third-party plugins. This allows them to distribute visually stunning and performance intensive games to billions of people more easily and cost effectively than before.”

Engineering teams at Mozilla and Epic ported the award-winning Unreal Engine 3 (UE3) to the Web in just four days using the powerful combination of asm.js and Emscripten, which enables developers to compile C++ code into JavaScript.
Native browser support is particularly likely to be a boon for free-to-play games, getting people playing rapidly with no install required.



epic citadelunreal engine 3unreal enginehtml5





Latest Comments
Nerf Lord
Posted 09:36am 03/5/13
It's going to be interesting when IE implements WebGL, which it seems that they're doing now. It's also going to invalidate a lot of hard work that I've done...
WetWired
Posted 09:59am 03/5/13
No Chrome, why bother
Dan
Posted 10:18am 03/5/13
From the FAQ: "Chrome currently crashes, but is expected to be resolved by the Chrome team soon."

Not sure why they wouldn't have just waited a little longer for the public release, for at least one stable release browser to have full support.
Lynx
Posted 10:52am 03/5/13
The latest Chromium 197937 doesn't work yet.
arkter
Posted 11:56am 03/5/13
Just fired up firefox for the first time in ages - worth doing if you have it installed - amazing what they can do in a browser now!
Rdizz
Posted 05:42pm 03/5/13
is anyone else locked at 16fps in this?
dais
Posted 05:54pm 03/5/13
No, mine was fine.

Very impressive stuff!
Reverend Evil
Posted 06:03pm 03/5/13
Wow. That looks really nice. How awesome is stuff gonna be in like ten years time. Wish I could be around for when holo-decks are invented.
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