We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
GeForce RTX 4060 Preview - Cyberpunk 2077, RT, and DLSS 3!
On emergent gameplay, canon, era and period and on Kay and Nix's relationship, among much more!
Star Wars Outlaws - The Big Massive Interview
Post by Eorl @ 10:30am 27/04/13 | 0 Comments
The ever-resourceful Internet sleuth Superannuation has revealed to Kotaku that several senior staff from the now defunct Impossible Studios have been picked up by BioWare Montreal, the studio behind the recent Mass Effect and Dragon Age series. Two of the newly hired recruits include Colin Campbell, who was lead world designer on Big Huge Games' Kingdoms of Amalur, and Ian Frazier who was lead designer on Kingdom of Amalur as well.

Both Campbell and Frazier have been placed as lead level designer and lead gameplay designer respectfully, with Superannuation revealing that the pair may have been given a job on the rumoured Mass Effect 4 title, or possibly something else in BioWare's stash of titles.



biowarebig huge gamesimpossible studiosmass effect 4





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.