After their very successful Kickstarter project late last year that ended in $3.98 million funded, developer Obsidian Entertainment has today revealed the first in-game level footage new isometric RPG Project Eternity. Showing off what is definitely a gorgeous looking art style, the new footage reveals just what the team at Obsidian are trying to accomplish in regards to the exterior environments.
Today we're showing you our game in action. Specifically, we're showing what we've been doing for our exterior environments. The Infinity Engine games were known for their art, and we wanted to hit the high standard of visual quality established by games like the Icewind Dale series. We also wanted to introduce dynamic elements into the environment that were mostly absent from the classic games, like dynamic water, movement in foliage, and dynamic lighting of the scene.
In a 2D game, this required our programmers and artists to come up with some creative solutions. What they came up with surprised us initially and it continues to amaze us. While we are still working on refining some of the dynamic elements, we're very happy with the progress we've been able to make and hope you feel the same way. Special thanks to Hector Espinoza, our lead environment artist, and Michael Edwards, our rendering programmer, who did a lot of amazing work to bring this environment to life.
Check it out below for a great look at just what exactly the team are trying to offer players in their new RPG title free from publisher constraints.