There’s a great game at the core of Diablo: Immortal.
Diablo: Immortal Review - Sanctuary Lost
DreamHack Melbourne represents the first time the festival will hit our shores, and it’s on track to become Australia’s requisite gaming event of the year.
DreamHack Melbourne 2022 is Going to Be Huge
Thanks to the Bethesda ANZ, we've got an amazing custom The Elder Scrolls Online Xbox Series S console pack to giveaway in Australia!
Win This Amazing Elder Scrolls Online Xbox Series S Pack
Overwatch 2 is launching this October, and with a big reveal stream showcasing what's in store, we break it all down...
Overwatch 2 - Everything You Need To Know
Post by Dan @ 09:41am 11/04/13 | 4 Comments
A couple of new and somewhat related rumours surrounding the expected next Xbox console (codenamed Durango) from Microsoft have surfaced today, with VGLeaks, and The Verge alleging to have gleamed new information from their inside sources (thanks VG247).

Although it does a pretty poor job of explaining things, The VGLeaks article appears to bear the best news, indicating that the rumoured requirement for a constant Internet connection that has been making headlines has been missattributed to a new minaturised SKU of the Xbox 360.
Durango itself will also always be online like any other device (correct with rumors), but it will not be a requirement to play local content and it will not prevent playing used games. Putting in an Xbox 360 disc into Durango will prompt the user to attach the supporting device that is sold separately.
They described this so-called Xbox Mini device, as a digital-download only console that must be always connected to the Internet when used in a standalone manner, but that it can also be somehow attached to the Durango Xbox to allow it to read Xbox 360 discs, and function as a backwards compatibility add-on for the older console's games.

This would presumably mean that the PowerPC chip in the attached Xbox Mini would be used to run the Xbox 360 game code from the disc in the drive of the Durango console (which is rumoured to use more traditional x86 PC architecture in its processor). Not the most elegant solution, but perhaps better than the latency issues posed by the Gaikai cloud-streaming solution for backwars compatibility expected in the PlayStation 4.
Putting in an Xbox 360 disc into Durango will prompt the user to attach the supporting device that is sold separately. By separating the two devices and their functions it will ensure price competitiveness for both pieces of hardware.
The Verge article potentially sheds some light on why the next Xbox has been rumoured to have ports for both HDMI out, and HDMI in, describing some comprehensive new TV media features.
The functionality will work by taking a cable box signal and passing it through to the Xbox via HDMI, allowing Microsoft's console to overlay a UI and features on top of an existing TV channel or set-top box. We're told that this is a key part of the next-generation Xbox and that it will go a step further than Google's TV implementation thanks to Microsoft's partnerships with content providers. Extended support for various cable services will be rolled out gradually, but the basic functionality will be available at launch.
Microsoft is still widely expected to be planning their big Xbox-centric reveal with an event on May 12st, a rumour that has now been corroborated by many sources.

xbox 720xboxdurangoxbox 360microsoftrumour

Latest Comments
Posted 11:05am 11/4/13
Were in that silly part of the console reveal cycle. Rumor, debunked by rumor, debunked by here say. Ive been buying consoles for over 25 years and nothing has changed. Still, feeling a little better about possibly, maybe, who the hell knows about backwards compatibility. With over 30 games in my library, there are a few I want to keep this gen.
Posted 11:48am 11/4/13
Is backwards compatibility even that big of a deal? I mean if you have games from the older console, surely you'd own that console too?
Posted 02:37pm 11/4/13
Carson, some people don't want to deal with 2+ consoles and having to wire it all / swap it over / etc.

Backwards compatibility is a big deal for picking up next gen consoles, which usually start out with only a game or two worth buying. If you can trade in your 360 / PS3 for say $100 off your next gen console, get that one must have launch title AND still be able to play all your old games, it gets rid of a lot of annoyances that early adopters usually suffer from.
Posted 02:39pm 11/4/13
I sort of thing backwards compatibility has been solved* by "cloud" and virtualisation. Sony are doing this with PS4 which I think is really clever.

* as long as you live in a country where they have local instances of servers so it's actually possible to play them.
Commenting has been locked for this item.