LucasArts' long and storied history as a videogame developer has come to a close, as the studio's new parent company Disney --that acquired it as part of its $4 Billion Star Wars purchase earlier this year-- moves to switch its games publishing strategy over to a licensing-only model (thanks creepy).
A statement received by Game Informer
confirms that internal development staff have been let go, a number Kotaku
is reporting as 150 people.
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
LucasArts was acclaimed for a number classic games of the 90s such as Maniac Mansion, Grim Fandango, and Monkey Island, but its output over the last decade had been largely overshadowed by those developed by third party licenses.
The future is uncertain for Star Wars 1313, and Star Wars: First Assault, the two titles known to have been in production at the firm, however, LucasArts will still be functioning as a publisher, and it is possible that an external studio could be commissioned to see either to completion.