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Post by Eorl @ 11:22am 22/03/13 | 4 Comments
Unity Technologies, the creators behind the Unity multi-platform engine and development tools, has today revealed strategic partnership with Sony Computer Entertainment to bring the Unity Tools set to Sony's wide-range of PlayStation products. Included in the support is the upcoming next-gen console, the recently revealed PlayStation 4, as well as the PlayStation Vita, PlayStation 3 and PlayStation Mobile.
With the power of Unity's integrated development environment, developers with a license agreement from SCE for the PlayStation SDKs will be able to build and deploy unrivaled entertainment experiences for PS4, PS3, and PS Vita without spending many resources on complex programming processes. Unity for PlayStation enables developers to easily port their games to PS4, PS3, PS Vita and PlayStation Mobile without the need to rewrite the code from scratch. Moreover, Unity developers can now bring their IP to dedicated console systems like PS Vita, where users can play their games incorporating unique features like rear touchpad, dual analog sticks, front-and-rear cameras and six axis motion sensor.

Unity for PlayStation also allows Unity developers to create games for PSM more efficiently without the need for an additional PlayStation Mobile SDK. Both Unity for PlayStation and PSM SDK use the .NET framework allowing for easy transition between the two tools. In addition, Unity developers can easily port their games created for iPhone, iPad, and Android based smartphones and tablets to launch on PSM, removing the need for extensive re-coding.
The partnership has also revealed that developers will be able to create games for future cloud services delivered by SCE, by utilizing Unity for PlayStation. Those developing on the new toolset will also find the ability to integrate various PlayStation Network features amongst their titles, including support for trophies.

"We are very happy to be working with Unity Technologies to deliver Unity for our PlayStation platforms," said Teiji Yutaka, Senior Vice President, Technology Platform of Sony Computer Entertainment Inc. "PlayStation gamers can look forward to playing a broad array of new creative games from Unity's global community of developers, which includes some of the best independent talent in the industry."

"We are excited to be able to help Unity's massive ecosystem reach out to SCE's incredible platforms," said David Helgason, CEO, Unity Technologies. "The kaleidoscopic innovation, high quality, and production velocity that our rich developer community brings will help drive the success of the future game development."

PlayStation platform development tools are scheduled to be rolled out starting this fall (Spring for Australia) so keep an eye out on the official Unity website for more details.



unityplaystationsonyplaystation 4toolsetdevelopers





Latest Comments
Khel
Posted 11:25am 22/3/13
I'd imagine you'd still need to be a licensed playstation developer to get them, but still, very very cool! Unity is kicking all sorts of ass lately.
Zakson
Posted 11:35am 22/3/13
PlayStation platform development tools are scheduled to be rolled out starting this fall (Autumn for Australia)

You mean Spring for Australia, right? Fall = Autumn, northern hemisphere = opposite seasons to southern.
Eorl
Posted 11:40am 22/3/13
I would presume so Khel, but with the amount of games making their way to the current PlayStation Store on the PlayStation 3, I would doubt it is that hard to gain a developer license. It also looks like the PS4 will be somewhat easier to do so, and trying to be a more indie platform as well.

Edit: Heh thanks Zackson
BlueWolf
Posted 01:14am 23/3/13
Getting a license isn't as hard as getting the funding to get the license.

You'll have a much easier time dealing with sony than getting a loan from the bank for it, or finding an investor willing to invest in a videogame. Sony does have checks and balances, but its mostly for QA (ie does this game lockup the console).

Personally using Unity in my current project, and it's quite different from writing from scratch or using other proprietary engines, but I quite like it and enjoy them adding support for any platforms they can.
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