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Post by Eorl @ 12:18pm 06/03/13 | 13 Comments
Developer Maxis has announced that their latest city simulation title SimCity (AusGamers 9.4/10) is now available to play for American residents, however not without running into some technical difficulties. Users have been experiencing difficulties gaining access to the new title, with varying messages including server downtimes, connection issues and queues.

EA has taken to their Origin Twitter to assure users that the issues are being looked at, and that changes are also being made to increase further stability for the upcoming Australian and EU launch tomorrow. Origin spokesman John Reseburg has given the following statement on the launch issues:
Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week.
For those that are still unable to access their game, EA are encouraging you to contact Origin support for further help, or to check out their Twitter account for up-to-date coverage.

SimCity will be available tomorrow for Australian gamers.



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Latest Comments
Tollaz0r!
Posted 12:28pm 06/3/13
We are also making changes to prevent further issues


'Until the launch of our next major game where we will yet again not provide enough resources to deal with launch days'

es
Posted 02:09pm 06/3/13
I assume my pre-order is waiting for me when I get home but I'm not loving the typical EA bulls*** speak about how it was "unforseen demand", it happens every time.

I don't like it ray.

infi
Posted 02:14pm 06/3/13
I always like to get it in the second week after they sort their s*** out.
thermite
Posted 02:16pm 06/3/13
Probably best to wait a few weeks before playing it anyway. Let the hoardes of kids play it first (Cue all the f*****g mums on facebook asking for support with this game). You had better things to do than build a fictional city in a limited grid anyway, right?
es
Posted 02:30pm 06/3/13
the reality is probably something more like they think they will only need X number of servers when the user base settles in, but on launch day they will need X*2 because of hype etc

I can understand, but damn if it doesn't seem like they hate their customers every time they launch a new game.
scuzzy
Posted 02:41pm 06/3/13
I assume my pre-order is waiting for me when I get home but I'm not loving the typical EA bulls*** speak about how it was "unforseen demand", it happens every time.
Must have totally forgot to count how many pre-orders they collected, and used any metrics from existing games to gauge demand.
Raven
Posted 02:54pm 06/3/13
@OriginInsider: "Due to the high demand for SimCity"

Bulls***. Due to the DRM in SimCity.
Hogfather
Posted 02:58pm 06/3/13
the reality is probably something more like they think they will only need X number of servers when the user base settles in, but on launch day they will need X*2 because of hype etc

I can understand, but damn if it doesn't seem like they hate their customers every time they launch a new game.

This isn't 2001, virtualisation of resources should allow this to be properly catered to surely.
Raven
Posted 03:18pm 06/3/13
And more likely it's they think they need Y servers, but it will be cheaper to only provide X servers - where X = Y*0.6 - so they only provide X servers.
Dazhel
Posted 03:20pm 06/3/13
If only the big tech companies provided some services where you could spin up elastic computing resources to scale with demand. *cough*EC2*App Engine*Windows Azure*cough*
TicMan
Posted 06:04pm 06/3/13
Polygon down-graded their rating from 9.5 to 8 because of the server issues..
natslovR
Posted 06:35pm 06/3/13
Ausgamers downgraded their review from 9.4 to 8 because of the authentication issues, region locking and price gouging

JUST KIDDING
Rdizz
Posted 09:13pm 06/3/13
pre release press game reviews are invalid imo
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