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Post by Steve Farrelly @ 11:36am 04/03/13 | 1 Comments
We've known for quite some time that the AI-controlled partner for players in BioShock Infinite, Elizabeth, would be a step-up for such entities, but today a video has emerged featuring most of the key members of development for the game talking about what makes her so special.

We recently spoke with design director, Bill Gardner, who assured us that Elizabeth was there to enhance your experience and that "when you look at her narrative, her story, it’s really unlike anything you’ve ever seen -- anything I’ve seen in another game". Today's video goes a long way to backing up his claims with even Ken Levine on the Liz panel, throwing around exciting information about the reason for your visit to the sky city of Columbia in the first place.

Watch it embedded below. BioShock Infinite releases for PC, PS3 and Xbox 360 on March 26. For more on the game from AusGamers, click here.




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Latest Comments
tel
Posted 04:01pm 04/3/13
Can't wait to play this game! The enviroment looks great and I'll be taking my time to soak in as much scenery as possible. Also think it's a big jump in graphic detail from the previous two Bioshocks. Oh, and i love Elizabeth too.
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