Konami's Hideo Kojima will be showcasing the latest FOX engine according to a recent announcement from organisers of the Game Development Conference 2013, which is being held in late March. The discussion will be showcasing demonstrations on what the new engine can do, via demonstrations of the development process and workflow behind Metal Gear Solid Ground Zeroes.
In the session entitled Photorealism through the eyes of a Fox - The core of Metal Gear Solid: Ground Zeroes, he and his staff will share the key components and unique methods used to create the visuals seen in Metal Gear Solid Ground Zeroes.
Demonstrations during the tech-focused sponsored talk will center around the FOX Engine lighting system, character realism, environmental changes, graphics techniques and explanations, and the FOX Engine tools.
Kojima will also be joined with technical director Junji Tago, lighting artist Masayuki Suzuki, and CG art director Hideki Sasaki. You can find out more info at the
official GDC website.
Metal Gear Solid Ground Zeroes is set to be an open-world spin on the Metal Gear saga, built using Kojima Productions' FOX Engine, and targeting Xbox 360 and PlayStation 3.