Speaking to several publications at the 2013 DICE Summit in Las Vegas, OUYA CEO Julie Uhrman has revealed the company intends to release upgraded models of the freedom-friendly games console each year, taking a leaf out of the tablet and smartphone model, rather than follow the traditional seven to ten year console lifecycle (via
Engadget):
"There will be a new OUYA every year. There will be an OUYA 2 and an OUYA 3," she added. One potentially featuring the recently revealed Tegra 4, perhaps, rather than the Tegra 3 powering the first units? It sure sounds like it. "We'll take advantage of faster, better processors, take advantage of prices falling. So if we can get more than 8GB of Flash in our box, we will," she explained.
But don't fret, nervous game buyer. Uhrman assured us that "all the games will be backward compatible" going forward. When pushed on how this will work, she said, "The games will be tied to you, the gamer," (like Steam is now) rather than tying your game licenses to the hardware you purchased (like, say, Nintendo's Wii U).
Their plan is also to reportedly stick to the budget price point of US$99 (via
The Verge):
"Our plan is to have a yearly refresh of Ouya where we leverage the best-performing chips and take advantage of falling component prices to create the best experience we can at the $99 price point," Uhrman tells us.
"If we could do it for less than $99, we would," she adds.
As for how the platform intends to cope with the deluge of crappy games that will undoubtedly occur on such an open platform, The Verge report also includes new details on the proposed curation process for featured apps on the OUYA's storefront:
How might you find good games in the heap, assuming the Ouya takes off? Uhrman had an interesting response: she wants to curate the Ouya app store based on engagement metrics rather than sales data. "We don't believe it's the number of downloads, or the amount of money spent. It's how many times you play a game in a given period of time, and how quickly you start playing a game. When you boot up Ouya, how many times is it the first game you play? How many friends do you tell about a particular game? These are indicators that you really love a game," Uhrman tells us. Assuming Ouya can easily measure those things, it can use them to rank games.
OUYA consoles begin shipping to backers of the console's Kickstarter project in March 2013, with several major retailers now set to stock their shelves with the device in June.
Posted 01:52pm 08/2/13
This would surly lead to confusion when looking at available games. Does it work on Ouya 1, 2 or 3? Well it says it works on Ouya 1 but in reality people think it runs crappy and you shouldn't bother. Why bother buying an Ouya 1 when Ouya 2 is out in 3 months time?
Posted 02:01pm 08/2/13
Posted 02:08pm 08/2/13
Posted 02:13pm 08/2/13
Posted 02:26pm 08/2/13
Posted 03:19pm 08/2/13
As far as graphics go with regards to 'will it work on Ouya 1, 2 or 3' couldn't they simply have the graphics settings apply to the Ouya it is running off automatically? So it'll just mean if you want the game to look its true potential, you get the latest Ouya otherwise it is still happily playable on the earlier generation stuff with lower detail.
Overall I'm actually quite keen on the idea. Could take off. Could flop... but it's still great to see businesses these days still stepping out of the same tired old business models.
Posted 03:26pm 08/2/13
Posted 03:45pm 08/2/13
Posted 04:33pm 08/2/13
Posted 06:13pm 08/2/13
Posted 06:27pm 08/2/13
Posted 06:33pm 08/2/13
Personally I reckon with future Ouya releases, it should be backwards compatible with the hand controllers and they should offer the base console cheaper for people that already have an Ouya and don't want or need to buy more controllers.
Posted 06:39pm 08/2/13
At this point it does what my PS3 does but better, stream media.
Frankly, the fact it can also play games is a gimmik but it still means its better than every console to me.
Besides, because i've already bought the games for my phone, the ouya basically is just somewhere else I can play them.
Posted 10:06pm 09/2/13
With a open plataform, we can use the "old" hardware for other tasks, like movie center (XBMC like), NAS, torrent or maybe make a true smart tv.
That is all I wish. And a sata / usb3 connector.
Posted 02:31pm 10/2/13
I think this. Or atleast a 10 dollars off for being a previous gen ouya owner. I mainly wanting the ouya for xbmc and emulators. Tbh this could be a nice cheap htpc if this has a good modding scene.
Posted 03:53pm 10/2/13
So.. why would you ever upgrade if you are only doing xmbc and emulators? It's not like their demand on processing goes up every year.. if it works last year, it works this, and next year.
:s
Dear Leo,
I believe like most android based things, you can install ubuntu on it. Well, maybe not from day1 but they're releasing it unlocked so that the community like on your android phone or android tablet, can install ubuntu/linux. Plenty enough for xmbcbuntu or whatever else you like.
They've opened the console hardware to whatever you want to hack onto it. It's open, not pre-developed. They haven't gone and (developed and aren't supporting) multi-OS, it's open for you to choose and make it work for you. I don't think it'll work that well as NAS. It would read a NAS fine, but fitting in many HDD's into it's tiny form factor just doesn't make sense, you'd need to hack a controller card to get sata and boost it's power to give a 12v rail to power the.. anyway, physically it'd make a s***** nas.
Posted 04:59pm 10/2/13
Posted 08:19am 11/2/13
rofls
not sure that 100 million conslols is a gimmick bro.
Posted 09:17am 11/2/13
But you keep at it bro
Posted 02:51pm 11/2/13
I can tell you now that current ps2 emulation requires about 3+ghz per core and 2-3 cores of processing power to run things well enough. You're talking about replacing it as often as you would a new console with a nextgen console, because emulators aren't catching up, but rather staying at the same speed as consoles in development. So if you bought the appropriate one to run up to PS1 stuff correctly, then you'd still be waiting 3-5 years before getting one for PS2. Then i mean, getting to PS3 specs i wouldn't hold your breath for something this decade hey. I mean sure if you want "Oh this game will go from 13fps to 24fps with a intermittent upgrade" then be my guest but then you can't really complain about the release cycle.
Not to mention, that the 'can't be run at full speed' is almost always proof that it's a software issue not a hardware issue. They don't understand enough about one function they're emulating so they have a whole bunch of wasted processing on really average code. Hence why one game can run flawlessly and another can run poorly, because they call different functions, some well understood and emulated efficiently, others not even close to understood and even my beastly 4.5ghz quad can't emulate them at full speed when another more graphically intense game might run on a laptop 2ghz dualcore at 50fps solid. Either way a doubling of processing power often won't net you double FPS so a hardware upgrade often becomes meaningless unless there's a big power jump, not to mention, the way that android stuff like ouya is going, they're looking at ARM stuff, which goes low power per core and high number of cores.. which usually is terrible for console emulation which need more often than not, one big core.
Not that i've been around the console scene much, but helping some PCSX2 dev's with playtesting alpha builds on certain games have given me insight into the whole thing.