2K took us through the big changes coming this year...
NBA 2K23 Gameplay Details Emerge
Where features like NVIDIA G-Sync, VRR, Dolby Vision, and full 4K 120 Hz HDMI 2.1 integration sit alongside LG’s excellent Game Optimiser mode.
We Review the New Brighter LG C2 4K OLED TV for 2022
Monolith Soft's Xenoblade series has always featured memorable stories and characters. With Xenoblade Chronicles 3, the studio might have delivered its masterpiece.
Xenoblade Chronicles 3 Review - An RPG Masterpiece
Post by Steve Farrelly @ 11:59am 29/01/13 | 0 Comments
AusGamers had a chance to catch up with Irrational Games' Drew Holmes (and, in case you missed it, Ken Levine) to talk about his input in writing BioShock Infinite after having worked on the likes of Saints Row, as well as where he feels the studio's place lays, as a premier storytelling developer in the videogames industry.

"Well, what we set out to do at Irrational... this company was one of the first to do this type of game, and what we want to do is really push the envelope, in terms of how videogames can tell stories. That’s really what this company’s focused on I think," Drew told us when asked about the impact of Irrational's storytelling in games.

"In terms of what should, or shouldn’t be in this game: we’re focused on giving a quality experience to players. We play around a lot of different features, and we want to make sure that nothing that is ever going to go on a shelf, from Irrational Games, is ever going to be dictated by marketing; it’s going to be what our vision of the game is."

Click here for our full interview feature.



ken levineirrational gamesdrew holmesdeveloper interviewbioshock infiniteausgamers





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.